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🎉 CELEBRATE 16 YEARS OF YM360 AND SAVE 16% SITEWIDE 🎉
🎉 CELEBRATE 16 YEARS OF YM360 AND SAVE 16% SITEWIDE 🎉


Everything You Need For a Full Year of Youth Ministry

YM360+ gives you access to small group curriculum, teaching series, games, parent resources, training, and more all in one place.

PLANS START AT JUST $499/YEAR.

YM360 Plus

Everything You Need For a Full Year of Youth Ministry

YM360+ gives you access to small group curriculum, teaching series, games, parent resources, training, and more all in one place.

PLANS START AT JUST $499/YEAR.

YM360 Plus

Youth Ministry Curriculum and Resources

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    Flashback - 90s Edition

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    It’s time to rewind the clock to the decade of slap bracelets, VHS tapes, and dial-up internet! Flashback: 90s Editionbrings all the nostalgia and all the chaos in one high-energy game. Each round will throw you back to the 90s with a fun question about movies, music, TV, or trends — but to stay in the game, you’ll need more than good guesses… you’ll need quick feet! Pick your corner wisely, because one wrong answer and you’re out faster than a Blockbuster rental!



    How to Play

    Label the four corners of your room as A, B, C, and D to match the four answer options on the screen. Read the 90s-themed question and show the answers. Students move to the corner they think is correct. Once everyone’s in place, reveal the right answer. Anyone who picked incorrectly is out for the rest of the game. Keep going through new rounds until only one player remains — the ultimate 90s survivor!

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    No Way! - Down Unduh Edition

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    Crikey! Australia’s got some of the wildest and weirdest creatures on the planet — but can you tell which ones are real and which ones are totally made up? In No Way! – Down Unduh! Edition, students will hear the names of bizarre Aussie animals and have to decide if they’re legit or just laughably fake. From drop bears to pinecone hoppers, this game will have everyone shouting, “No way!” as they try to survive the wild outback of guesses!



    How to Play

    Students start in the center of the room. Each round, the screen shows the name (and maybe a picture) of an Australian creature. If they think the animal is real, they move to the right side of the room. If they think it’s fake, they move to the left. After everyone chooses, reveal whether the animal is real or made up. Anyone who guessed wrong is out for the rest of the game. Keep going until only one student remains — your ultimate Outback champion!

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    404 Lyrics Not Found - Love Songs

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    404 Lyrics Not Found – Love Songs is a fast‑paced screen game that mashes up code‑glitch vibes with iconic love songs your students actually know. Each round puts a famous love song on the screen with key lyrics “corrupted” into blanks, and two teams race to debug the line by shouting out the correct song title and artist. It is simple to run, big on crowd participation, and perfect for Valentine’s season, relationship series, or any night where you want music‑driven energy in the room. With 10 fully written rounds, clear answers on every slide, and flexible scoring, 404 Lyrics Not Found – Love Songs works as a quick opener or a full game block that will have students singing along and yelling, “I know this one!”

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    Count' Em Up - Movies Edition

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    Movie fans, get ready — this game will put your brain and your pop-culture skills to the test! In Count' Em Up – Movies Edition, each round shows three quick-fire movie questions, each with a number as its answer. Your job? Solve them in your head, add all three totals together, and trust your gut! Once the target number appears, you have to make your move: is the real total lower, exact, or higher than the number on the screen? Pick wisely, because one wrong step means you’re out. It’s fast, it’s frantic, and it’s the perfect game for movie lovers who think they’ve got the numbers on lock.

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    Count' Em Up - Music Edition

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    Turn up the volume and test your music smarts! In Count' Em Up – Music Edition, each round hits you with three rapid-fire music questions — all with numerical answers. You’ll need to think fast, add up the totals in your head, and then trust your instincts when the target number pops up on the screen. Is the real sum lower, exact, or higher than what you see? Choose wisely, because one wrong guess and you’re out. It’s energetic, surprising, and the perfect mix of math and music madness!

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    Eponyms

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    Time to put your brain to the test with a game that sounds fancy but plays fast and fun! In Eponyms, you’ll be shown everyday items — from sandwiches to sneakers to raincoats — and your job is to decide whether each one is actually named after a real person. If it is, it’s an eponym. If it isn’t, well… you just learned something new. It’s simple, surprising, and full of “Wait… THAT was named after someone?” moments your students will love.

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    Flashback — 00s Edition

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    Bust out the MP3 players, flip phones, and early-internet vibes — because we’re heading straight back to the 2000s! In Flashback — 00s Edition, your group will relive one of the most iconic decades ever with questions about pop culture, music, movies, tech, trends, and everything Y2K. Each round gives four throwback-themed answers tied to the corners of the room. Pick your corner, lock it in, and hope your 2000s knowledge hasn’t been lost to dial-up speeds. It’s fast, funny, and the perfect nostalgia trip for today’s students who think the 2000s were “a long time ago.”

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    Peep The Flavor

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    Peep the Flavor is a hilarious, rapid-fire elimination game that dares students to decide just how far Peeps have actually gone. Each round shows a wild-sounding Peeps flavor, and students must guess whether it was a real product or completely made up. With flavors getting more ridiculous every round, confidence fades fast and the room fills with debate, laughter, and last-second switches. It’s simple, silly, and perfect for keeping everyone moving and engaged.

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    Sweet Answers

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    Sweet Answers is a fast-moving, candy-themed elimination game that puts students’ sweet knowledge to the test. Each round features a fun candy-related trivia question with four possible answers, and students must commit to their choice by moving to a corner of the room. With every question, confidence grows, guesses get bolder, and the room gets smaller as only the correct answers move on. It’s colorful, interactive, and an easy win for instant energy.

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    Egg Heads

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    Eggheads is a fast, visual elimination game that challenges students to spot the secret genius hiding in plain sight. Each round shows a familiar group image filled with well-known faces, but only one of them is secretly the “egghead.” With numbers placed on each person in the image, students have to trust their instincts, make a quick decision, and commit to an answer. Every reveal brings surprise, laughter, and instant tension as the crowd shrinks and the smartest guessers stay standing.

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    Power Couple Mastermind

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    Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.

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    The Never Ending Sentence

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    The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.

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    LimerFlicks Vol. 2

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    LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.

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    Weird Scenes

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    Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.

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    Just Say It

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    Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.

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    Crowd Cues - Winter Edition

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    Crowd Cues – Winter Edition is a high-energy, whole-room movement game that flips charades on its head. Instead of one person acting for a crowd, the entire crowd acts together while one or two brave students onstage try to guess the winter scenario on the screen behind them. Each prompt features a familiar cold-weather moment—like scraping ice off a windshield, crashing through a snowball fight, or reacting to a surprise snow day—that students can instantly act out with big motions and zero props. With simple rules, 10 ready-to-use prompts, and tons of built-in laughter, Crowd Cues – Winter Edition is perfect as a series opener, a mid-program energy boost, or a winter-themed event where you want maximum participation with minimal setup.
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    Common-Mythstake

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    Common Mythstake is an easy-to-run, high-participation movement game that exposes the wild things people believe without ever checking the facts. Each round, a bold statement appears on the screen—some sound totally reasonable but are common myths, while others seem absurd but are shockingly true. Students have to commit by physically moving left or right to vote “True” or “Mythstake,” and only those who guess correctly stay in. It is instant energy: everyone is on their feet, reacting, arguing, and laughing as they discover which “facts” they have believed their whole lives are actually wrong. With ready-made statements, built-in explanations, and simple rules, Common Mythstake is perfect as an opener, a mid-program reset, or a themed night about wisdom, truth, or discernment.
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    First Names

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    First Names is a simple, fast-paced elimination game that tests how well students really know the brands they see every day. Each round features a well-known company, but instead of guessing what it is now, students have to decide what it was called first. With two possible original names on the screen, students must quickly choose a side and commit to their answer. It’s surprising, interactive, and gets harder as confidence builds and the room starts thinning out.
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    Axolotl Squabble

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    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
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    Acronyms

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    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
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    The Biggest Thing - States

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    The Biggest Thing – States is a fun, surprising elimination game that challenges what students think they know about the states. Each round highlights a specific state and gives two possible things it might have the biggest of, but only one is actually true. Students have to make a quick call, choose a side, and hope they picked correctly. With unexpected facts and confidence-shaking reveals, this game keeps the room moving and the energy high as the crowd slowly thins out.
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    Movie Myths

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    Movie Myths is a high-energy, crowd-wide elimination game that challenges what students think they know about famous movies. Each round presents a commonly repeated movie “fact” that sounds totally believable, but might actually be completely false. Students have to decide if the legend is legit or just a myth, then commit to their choice with their feet. Every reveal brings surprise, debate, and groans as confident guesses get exposed and the crowd slowly thins out.
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    Rebus

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    Rebus is a fast-thinking puzzle game where players must decode pictures, symbols, and wordplay to uncover a hidden phrase or answer. Each puzzle combines visuals and text in unexpected ways, forcing players to think creatively and make connections quickly. Some answers seem obvious, others completely ridiculous, and every round creates big reactions when someone suddenly cracks the code. It’s clever, chaotic, and perfect for players who love brain teasers and shout-it-out competition.
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    Rhyme Crime

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    Rhyme Crime is a clever wordplay challenge where players become detectives solving cases built entirely around rhyming words. Each round presents three cryptic descriptions, and contestants must figure out the hidden words connected to each clue. The twist? All three answers rhyme. What starts as simple guessing quickly turns into a hilarious mental scramble as players try to crack the pattern before anyone else. It’s creative, brain-bending, and full of satisfying “WAIT—I GOT IT!” moments.
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    Before & After

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    Before & After is a quick-thinking, phrase-connecting game that challenges students to spot the one hidden word linking two familiar sayings. Each round presents a phrase with a missing word in the middle, and that word completes the phrase on the left while starting a brand-new one on the right. As rounds progress, thinking speeds up, confidence grows, and the competition gets tighter as students race to make the connection first. It’s simple, clever, and a guaranteed way to get the room buzzing with energy.
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    Old Testament Throwdown

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    Old Testament Throwdown is a fast-paced Bible trivia battle that puts players’ Old Testament knowledge to the test. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. The pressure builds as players lock in their choices, hoping they know their prophets, kings, miracles, and stories better than everyone else. It’s simple, competitive, and packed with big “YES!” and “HOW DID I MISS THAT?” moments.
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    New Testament Throwdown

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    New Testament Throwdown is a fast-paced Bible trivia battle that challenges players to prove how well they know the people, teachings, miracles, and stories of the New Testament. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. From the Gospels to Paul’s letters, every question is a chance to show off your Bible knowledge under pressure. It’s competitive, energetic, and full of big comeback moments and last-second guesses.
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    Majority Rules

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    Majority Rules is a crowd-powered prediction game where the real judges aren't the contestants — they're YOU. Selected players take the stage and face a simple challenge: figure out what the majority of the room is thinking. Each round, two options appear on screen, and contestants must secretly predict which one the crowd will choose. It sounds easy, but reading a room is harder than it looks. With every vote, the crowd becomes the answer key, and the contestants either get it right or get left behind. It's loud, it's unpredictable, and the crowd is always in control.
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    Good Door, Bad Door

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    Good Door, Bad Door is a quick, high-energy elimination game built entirely on instinct and split-second decisions. Each round, students must choose between three doors, hoping they’ve picked the one that lets them move on. With only one Good Door and two Bad Doors, tension rises fast, cheers get louder, and the room shrinks every round. It’s simple, dramatic, and perfect for instant engagement with zero explanation overload.
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    100

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    100 is a fast-paced, stand-up-or-sit-down elimination game that challenges what students think they know about history, culture, and everyday life. Each round features something familiar — a brand, invention, landmark, or trend — and students must decide if it’s over or under 100 years old. As the rounds go on, assumptions get flipped, surprises pile up, and the room quickly thins out until only the sharpest guessers remain. It’s simple, interactive, and packed with “wait… really?!” moments.
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    Binge or Cringe

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    Binge or Cringe is a fast-moving, laugh-out-loud elimination game that tests how well students know movies and shows… or at least how confident they are in guessing. Each round, a title appears on screen and players must decide if it’s a real movie or show, or something completely made up. As rounds go on, guesses get riskier, debates get louder, and the room quickly shrinks as only the correct answers survive. It’s unpredictable, hilarious, and full of “there’s no way that’s real… wait, it is?!” moments.
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    The Number Is Right

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    The Number Is Right is a fast-paced, guess-and-move elimination game that challenges students to match numbers with the right facts. Each round, a random number appears on screen along with several possible answers, and players must decide which option the number correctly connects to. As the rounds continue, guesses get riskier, confidence gets tested, and the room quickly shrinks as only the right answers move on. It’s simple, engaging, and full of surprising “I had no idea!” moments.
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    Who Said It: Pastor Or Rapper?

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    Who Said It: Pastor or Rapper is a fun, guess-and-move elimination game that blurs the lines between sermons and lyrics. Each round features a quote that could come from a stage or a studio, and students must decide who said it. As the game goes on, answers get tougher, confidence gets shaky, and the room quickly shrinks as only the right guesses move on. It’s surprising, engaging, and full of “wait… that was a rapper?!” moments.
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    Pepper-X

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    Pepper X is a fast-paced, guess-and-move elimination game that turns up the heat on students’ knowledge of spicy foods. Each round, players are shown a type of pepper along with a number, and they must decide if that amount would be more or less spicy than the world’s hottest pepper, Pepper X. With every question, guesses get bolder, reactions get bigger, and the competition heats up as only the right answers survive. It’s simple, surprising, and full of “no way it’s that hot!” moments.
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    Whose Slang Is It Anyway?

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    Who’s Slang Is It Anyway? is a fun, guess-and-move elimination game that tests how well students really know the origins of popular slang. Each round, a slang word or phrase appears on screen, and players must decide which generation it came from. As the rounds go on, confidence gets tested, guesses get bolder, and the room quickly shrinks as only the correct answers move on. It’s nostalgic, surprising, and full of “no way that’s that old!” moments.
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    Same Year

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    Same Year is a quick-thinking, history-mixing elimination game that challenges students to spot surprising connections between major events. Each round, three different events appear on screen, and players must figure out which two happened in the exact same year. As the rounds go on, guesses get tougher, confidence gets tested, and the room quickly shrinks as only the correct answers move on. It’s simple, surprising, and full of “there’s no way those happened at the same time!” moments.
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First, let me say I really enjoy using my YM360 curriculum with our students. The studies don't shy away from the tough subjects but are also super relatable for our students. The organization of the lessons and helpful tips is a huge asset to our teachers as well. They allow our teachers who don't have a seminary degree to feel comfortable teaching the Bible.

Audrye

Thank you for the teachings you provide. Our youth have been growing deeper and deeper each week! Through doing these teachings, I have watched as our leaders, as well as the youth, have matured in Christ, and it has been great to watch! The youth come each week ready to learn which has been so encouraging to me as a leader.

Melissa

Let me say that my leaders (and students) are really enjoying our YM360 Bible study series. Its really practical and my leaders are finding it easy to teach!

Clay