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Our office is closed for Christmas and will be open on Monday, 12/29. If you need assistance during this time, please contact us at customercare@ym360.com.
Our office is closed for Christmas and will be open on Monday, 12/29. If you need assistance during this time, please contact us at customercare@ym360.com.

Products

  • Rule of Thumb: Weird Laws

    $5.99

    Every state has its fair share of laws that have endured over the years. Get your group to guess between two options which state these wacky rules are from. You play this as an all-play, or create teams to face off on who can get it first.

    $5.99
  • Say It With A Straight Face: Christian Pick-Up Lines

    $5.99

    Looking for a fun, on-the-spot guy-versus-girl face-off game? This one is a great opener for a message on relationships. Bring up two contestants (or more) to study the cheesy Christian pick-up line, and then face their opponent to say it with a straight face until someone can’t keep a straight face!

    $5.99
  • Scarblem - Fall Edition

    from $5.99

    Welcome to Scarblem – Fall Edition! In this fast-paced word scramble game, letters float across the screen in a swirling autumn mix. Work with your team to piece them together and uncover the hidden fall-themed word before anyone else can.

    How to Play

    Split your group into equal teams and have everyone start at the back of the room. Each round, scrambled letters will appear on the screen. Teams work together to solve the puzzle, then send one player racing to the front with their guess. The first player to answer correctly earns a point for their team. Play through the rounds to see who wins the Scarblem crown!

    from $5.99
  • Science Fact or Fiction

    $5.99

    How well do you know what's true or false when it comes to science? Read the question and decide if it's "Fact" or "Fiction." Play it by having all students move from one side of the room to the other, or bring students up on stage to see who gets the right answer first.

    $5.99
  • Science Fact or Fiction: Volume 2

    $5.99

    Are you ready to challenge your students with a second round of science trivia? Check out the question and have them decide if it's "Fact" or "Fiction." You can play the game by having students indicate an answer by moving from one side of the room to the other, or by bringing students up on stage to face off on who gets the right answer first.

    $5.99
  • Secret Identity: Hero Edition

    $5.99

    Think you know your favorite heroes? “Secret Identity: Hero Edition” checks you on the double lives they lead. Each round, a heroic name is mentioned and you need to outguess your opponent on who the other name of that character, whether it’s Peter Parker or Bruce Wayne. Get ready to unmask the ultimate secret identities!

    $5.99
  • Secret Identity: Villain Edition

    $5.99

    Who lurks behind those villainous reputations? “Secret Identity: Villain Edition” sees who can tell who’s behind the mask. Each round, a villain’s name is mentioned and you need to outguess your opponent on who the other name of that character, whether it’s Eddie Brock or Anakin Skywalker. Get it right before your opponent!

    $5.99
  • Secret Ingredients

    $5.99

    Think you know what’s in your favorite snacks? SECRET INGREDIENTS is the food guessing game that will make you think, rethink, and maybe overthink! From fast food favorites to sweet treats, you’ll be guessing which bizarre ingredients l are secretly hiding in your everyday eats. Simple have players hold up their thumb or flip it upside down to vote! 

    $5.99
  • Seen Scene And The Harry Potter Edition

    from $5.99

    Wands at the ready! In Seen Scene – Harry Potter Edition, your students will put their wizarding knowledge to the test. Each round, a scene description is revealed—but was it in the book, the movie, both… or neither? It's a magical challenge full of twists, deep cuts, and maybe even a little trickery. Only the sharpest fans will survive!






    from $5.99
  • Seven Letters – Teaching Series

    $24.99

    Seven Letters is a four-session sermon series that will call your students to carefully examine their current spiritual life and walk with Jesus. By walking through the letters to the seven churches in Revelation, your students will be challenged to see the potential dangers in their lives and equipped to overcome them to grow in their faith.

    $24.99
  • Show Me A Sign

    from $5.99

    You’ve seen them driving by—those clever, cringey, and downright confusing church signs that try to grab your attention. But can you tell the real ones from the fake? Show Me a Sign is the hilarious survival game where each round you’re shown a church sign phrase… and you have to decide if an actual church really put that on their marquee or if we made it up. Some are inspiring. Some are ridiculous. All of them will make you second-guess everything.


    How to Play:
    Show a phrase that may or may not have appeared on a real church sign. Students must guess if it's real or fake by moving to one side of the room—left for real, right for fake. Once everyone has picked a side, reveal the correct answer. Anyone who guessed incorrectly is out. Keep going with new phrases until only one player remains standing!

    from $5.99
  • Simply The Best

    $5.99

    Simply the Best is the ultimate showdown of quirky humblebrags! Everyone competes to see who in the room the wildest socks, the biggest key ring, the oddest snacks… prompting unexpected laughs as players in each round proves they’re “the best” at something totally random. Play for points and award the ultimate winner, or toss out candy to each winner of the rounds as they fly by… and your group has a blast learning who’s awesome at what!

    $5.99
  • Simply the Best 2

    $5.99

    Get ready for another round of totally random, brag-worthy fun! Simply the Best 2 is a fast, hilarious way to uncover hidden quirks, bizarre collections, and surprising skills. Each round is a chance to step up, own your oddities, and prove you’re the best at something no one saw coming. Play for points, toss out prizes, or just enjoy the wild fun learning about each other. Either way, you’ll leave knowing one thing for sure: the most interesting people are the ones who lean into what makes them different.

    $5.99
  • Slang: The 70s

    $5.99

    Can your crew decode the groovy lingo of the disco decade? This game throws down a slang term from the 1970s that players have to guess at what it actually means. Whether you’re feelin’ boss, freakin’ out, or just trying to keep on truckin’, this game brings the laughs, the vibes, and a whole lot of polyester energy! Perfect for your program, game nights, themed events, or anytime you wanna take it old school!

    $5.99
  • Slang: The 80s

    $5.99

    Take it back with "Slang – The 80s," the totally tubular game where your students guess the meaning of rad old-school slang! Each round, a player gets a classic 80s phrase and has to figure out what it means. Then, the audience decides if they nailed it or if their guess is totally bogus! Is your group ready to cruise through the lingo of the raddest decade and prove they’re not just a bunch of airheads? Let’s find out—because this game is gonna be bodacious!

    $5.99
  • Slang: The 90's

    $5.99

    Time for a throwback with "Slang – The 90’s," the slick game where your students take a wild guess at what popular old school slang really means! Each round, a player is given a phrase from the iconic decade and has to guess its meaning. Next, the audience gets to decide if the player nailed it or is as off as a dial-up connection! Is your group ready to dive into the world of "dope" lingo and see if they’ve got what it takes? Let's find out = because this game is gonna be phat!

    $5.99
  • Slanguage: Roaring 20s Edition

    from $5.99
    Time to talk like it’s the Roaring 20s! In Slanguage – Roaring 20s Edition, you’ll be thrown back into a world of flappers, speakeasies, and some seriously wild slang. Each round, a vintage phrase will pop up with two possible meanings—choose carefully, because picking the wrong side could send you packing!

    How to Play:
    Each round, a slang term from the 1920s will appear on the screen along with two possible meanings. Players must pick which side of the room they think is correct and move there. If you choose the right answer, you stay in the game—get it wrong, and you’re out! Keep playing until only one slang master remains.
    from $5.99
  • Smoke – Teaching Series

    $24.99

    SMOKE: a four-session sermon series, will explore four incredible Old Testament stories where God interacted with His people through smoke and fire. This series will challenge your students to step into God’s presence, power, provision, and priority. As they stare into the smoke and see how God reveals Himself, their hearts will be set on fire by God’s present-tense presence

    $24.99
  • Solve It!

    $5.99

    Use the emoji's as clues to guess each popular movie.

    $5.99
  • Space Trivia

    $5.99

    Take an interstellar journey through our solar system and beyond with “Space Trivia!” Players guess between 3 choices, either as an on-stage competition or as an all-play by holding up one, two or three fingers. Play for points, or knockout-style if they get the question wrong. Perfect for random fun or as a part of a program on creation, space or otherwise!

    $5.99