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  • Peep The Flavor

    from $5.99

    Peep the Flavor is a hilarious, rapid-fire elimination game that dares students to decide just how far Peeps have actually gone. Each round shows a wild-sounding Peeps flavor, and students must guess whether it was a real product or completely made up. With flavors getting more ridiculous every round, confidence fades fast and the room fills with debate, laughter, and last-second switches. It’s simple, silly, and perfect for keeping everyone moving and engaged.

    from $5.99
  • Sweet Answers

    from $5.99

    Sweet Answers is a fast-moving, candy-themed elimination game that puts students’ sweet knowledge to the test. Each round features a fun candy-related trivia question with four possible answers, and students must commit to their choice by moving to a corner of the room. With every question, confidence grows, guesses get bolder, and the room gets smaller as only the correct answers move on. It’s colorful, interactive, and an easy win for instant energy.

    from $5.99
  • Egg Heads

    from $5.99

    Eggheads is a fast, visual elimination game that challenges students to spot the secret genius hiding in plain sight. Each round shows a familiar group image filled with well-known faces, but only one of them is secretly the “egghead.” With numbers placed on each person in the image, students have to trust their instincts, make a quick decision, and commit to an answer. Every reveal brings surprise, laughter, and instant tension as the crowd shrinks and the smartest guessers stay standing.

    from $5.99
  • The Way Back – Teaching Series

    from $34.99

    The book of Jonah and Jesus’ parable of the Prodigal Son show us a God who pursues His people. Whether we’re running away, hitting rock bottom, or wrestling with what we think is fair, God’s love and mercy meet us and call us back. This series will encourage students to turn back to God and embrace the life and mission He has for them. 

    Midweek Essential vs. Premium: What's the difference?

    from $34.99
  • Guess the Statue - Easter Edition

    $5.99

    Freeze the room and test your guessing skills in Statue Challenge – Easter Edition! Students silently strike hilarious poses to represent Easter moments, candy, and even scenes from the Bible while two players race to guess what the crowd has become. Look fast, think fast, and shout it out first - because the quickest correct guess wins the round!

    $5.99
  • Until I Was

    $15.00

    The world can be tempting. God has given us a path to walk in this world with clear outlines of what’s right and wrong. Sometimes we can be tempted to veer from the path to chase what the world offers. When we stray from the path the the Father has outlined for us, we face fear, loss, and danger. But the Father is always searching, inviting us to find our way home, safe in the arms of our Father. 

    Length: 5:17 | Format: 1920 x 1080 MP4

    $15.00
  • The Wilderness

    $15.00

    We all experience that wilderness moment. When isolation sets in, God feels far away, and life seems to go in slow motion. While we may feel desperate and alone, we learn through Scripture that God allows us to experience the wilderness. But in those wilderness moments, we discover that we are not alone, for He was walking with us to the wilderness, through the wilderness, and out of the wilderness. 

    Length: 3:38 | Format: 1920 x 1080 MP4

    $15.00
  • Psalm 23

    $15.00

    “The Lord is my shepherd, I shall not want.” Unpacking the text of Psalm 23, real students share their life experiences viewed through the words and principles of Psalm 23. While we know Scripture guides our lives, so many times it’s hard to take His Word off the page, and live it out day by day. Hear students share how Psalm 23 becomes real in the everyday moments of life.

    Length: 4:09 | Format: 1920 x 1080 MP4

    $15.00
  • Power Couple Mastermind

    from $5.99

    Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.

    from $5.99
  • The Never Ending Sentence

    from $5.99

    The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.

    from $5.99
  • LimerFlicks Vol. 2

    from $5.99

    LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.

    from $5.99
  • Weird Scenes

    from $5.99

    Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.

    from $5.99
  • Just Say It

    from $5.99

    Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.

    from $5.99
  • Crowd Cues - Winter Edition

    from $5.99
    Crowd Cues – Winter Edition is a high-energy, whole-room movement game that flips charades on its head. Instead of one person acting for a crowd, the entire crowd acts together while one or two brave students onstage try to guess the winter scenario on the screen behind them. Each prompt features a familiar cold-weather moment—like scraping ice off a windshield, crashing through a snowball fight, or reacting to a surprise snow day—that students can instantly act out with big motions and zero props. With simple rules, 10 ready-to-use prompts, and tons of built-in laughter, Crowd Cues – Winter Edition is perfect as a series opener, a mid-program energy boost, or a winter-themed event where you want maximum participation with minimal setup.
    from $5.99
  • Common-Mythstake

    from $5.99
    Common Mythstake is an easy-to-run, high-participation movement game that exposes the wild things people believe without ever checking the facts. Each round, a bold statement appears on the screen—some sound totally reasonable but are common myths, while others seem absurd but are shockingly true. Students have to commit by physically moving left or right to vote “True” or “Mythstake,” and only those who guess correctly stay in. It is instant energy: everyone is on their feet, reacting, arguing, and laughing as they discover which “facts” they have believed their whole lives are actually wrong. With ready-made statements, built-in explanations, and simple rules, Common Mythstake is perfect as an opener, a mid-program reset, or a themed night about wisdom, truth, or discernment.
    from $5.99
  • If The Shoe Fits

    $5.99

    How well do you really know your shoes? In this fast-paced face-off game, players go head-to-head racing to identify shoe brands before their opponents do. Make it an all-play where everyone finds someone to play against, and then keep things moving by walking across the room to find a brand-new challenger for the next matchup while everyone tracks their own points. It’s quick, competitive, and keeps the whole room moving from start to finish! (You can even hand out shoelaces as a prize to the person who gets the most wins!)

    $5.99
  • Guessapalooza

    $5.99

    Guessapalooza is the ultimate trivia showdown where the answers are so obscure, everyone has to guess wildly. The top 3 players earn points by making the closest call, while the worst guess of the round eliminates someone. It’s fast, funny, unpredictable, and perfect for crowning one Guessapalooza Genius champion!

    $5.99
  • Trend or Pretend

    $5.99

    You know all those weird-sounding trends that go viral for no reason whatsoever? Test your students on whether something odd was an actual thing (“trend”) or if it’s made up (“pretend”)!

    $5.99
  • Snack Attack

    $5.99

    Ready for a tasty showdown? Every guess counts and every calorie matters as players pick a side of the room (or hand-raise vote left/right) based on which snack they think has the most calories. Play to earn points for correct calls or face elimination for the wrong picks. Either way, the room wins with big reactions (and maybe a big snack prize at the end – up to you!).

    $5.99
  • Story Showdown

    $5.99

    Ready for a wild game where you never know who will say what next? Get two volunteers to come up and face off to see who can tell the best 30-second story first based on a prompt. You can then award points and keep them up there, or give the winner a prize (based on audience feedback) as you invite up two new volunteers. Or, have the whole room play it as a mixer where they turn to someone (or more) nearby to play against them. It's the perfect game to get everyone talking and discover some crazy stories you didn't know!

    $5.99
  • Action Hero

    $5.99

    Who in your group knows the most about famous action heroes and their film appearances? Find out through this engaging stage showdown as each round offers the name of a character as players try to beat each other in guessing who played him/her. Correct answers earn points (you decide how many) and unlock a bonus follow-up question for that player for extra points (that the opponent can steal if the player misses it). Perfect for students vs leaders or a fun guys vs girls face-off!

    $5.99
  • Sound It Out

    $5.99

    Your students may know their share of abbreviations, but can they sound out real words?

    In "Sound It Out!" every round flashes a strange mix of letters, numbers, and punctuation marks on screen — but don’t overthink it! The secret is to say it out loud and use the photos as context clues.

    Players or teams shout their guesses as they try to decode what the message really says... from “I 8 2 MCH!” to "I HF-NT N-E N-R-G.” The faster players can sound it out, the better. 

    It’s simple, quick, and hilariously mind-twisting - perfect for an icebreaker or an all-play challenge. Whether you’re cracking “I C U R DW-NG SKL.” or “DT IZ LT!,” one thing’s for sure... the tiebreaker alone will end the game on a high note! 


    $5.99
  • This Is Jesus – Yearlong Bible Study Curriculum Save 10%

    This Is Jesus – Yearlong Bible Study

    Original Price $499.00
    Current Price $449.00

    Even though Jesus remains the most talked-about figure in history, many still do not truly know His story or why any of it matters for them today. This Is Jesus is a Follower Small Group Bible study centers on the ministry, miracles, and message of Jesus. 

    Original Price $499.00
    Current Price $449.00
    Save 10%
  • First Names

    from $5.99
    First Names is a simple, fast-paced elimination game that tests how well students really know the brands they see every day. Each round features a well-known company, but instead of guessing what it is now, students have to decide what it was called first. With two possible original names on the screen, students must quickly choose a side and commit to their answer. It’s surprising, interactive, and gets harder as confidence builds and the room starts thinning out.
    from $5.99
  • Axolotl Squabble

    from $5.99
    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
    from $5.99
  • Acronyms

    from $5.99
    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
    from $5.99
  • The Biggest Thing - States

    from $5.99
    The Biggest Thing – States is a fun, surprising elimination game that challenges what students think they know about the states. Each round highlights a specific state and gives two possible things it might have the biggest of, but only one is actually true. Students have to make a quick call, choose a side, and hope they picked correctly. With unexpected facts and confidence-shaking reveals, this game keeps the room moving and the energy high as the crowd slowly thins out.
    from $5.99
  • Movie Myths

    from $5.99
    Movie Myths is a high-energy, crowd-wide elimination game that challenges what students think they know about famous movies. Each round presents a commonly repeated movie “fact” that sounds totally believable, but might actually be completely false. Students have to decide if the legend is legit or just a myth, then commit to their choice with their feet. Every reveal brings surprise, debate, and groans as confident guesses get exposed and the crowd slowly thins out.
    from $5.99
  • Fact Or Fiction Bible Edition

    $5.99

    This game challenges students to separate truth from myth as they’re presented with different statements about the Bible. For each one, they have to quickly decide—is it fact or is it fiction? Some answers might seem obvious, while others will catch them off guard, leading to great reactions, laughs, and even a few “wait… really?” moments.


    $5.99
  • Oh That Stands For

    $5.99

    This G-A-M-E lets students put their acronym knowledge to the test! 10 letter combos will be shown and players are trying to be the first to guess what it stands for. Ranging from iconic pop culture references to important acronyms students may be newer too, this game allows students to compete and laugh as they try to answer each question ASAP!


    $5.99
  • #1

    $5.99

    This game is a fun, interactive guessing challenge where students are given different options or answers, and they have to decide which one matches a specific prompt. After each round, everyone guesses which option is correct—trying to land on the “#1 answer.” It’s fast-paced, a little competitive, and keeps everyone engaged.


    $5.99
  • Need For Speed

    $5.99

    This game turns up the energy by challenging students to think fast and choose even faster. Each round presents multiple options, and the goal is simple—lock in your answer before anyone else. The fast pace keeps the room buzzing, creates hype, and pushes students to stay fully engaged from start to finish.


    $5.99
  • Missing Movies

    $5.99

    This game drops students into a high-energy movie challenge where every round tests how quickly they can recognize a film from its poster. As each image flashes on the screen, players race to shout out the correct title—trying to be the first to get it right and score the win.


    $5.99
  • Over/Under

    $5.99

    Get ready to guess and get loud—this game challenges players to decide if crazy facts or prices are over or under the real answer, turning every round into a hilarious gamble. Everyone throws up one or two hands to lock in their guess. The more right you are, the closer you get to victory!


    $5.99
  • Top Of The Charts

    $5.99

    This game challenges students to think fast and trust their instincts as they try to guess which brand is the most popular in the country. With each round, different options are shown, and the goal is to pick the one that ranks at the very top—“Top of the Charts.”


    $5.99