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  • Raffle Tickets

    $14.99

    Here’s why the normal way of using raffle tickets isn’t the best. When you give someone a raffle ticket, you tear off the bottom ticket and hand them the top one. At the end of the event, you reach into a hat filled with bottom tickets and pull one out. The problem is that not every bottom ticket makes it to the hat, especially if you have multiple volunteers handing out tickets. This app fixes that! 

    $14.99
  • Is That An Apple?

    $5.99

    You will be shown a distorted picture. You simply decide whether or not it's an apple.

    $5.99
  • The Red Game

    $5.99

    Did you know there is this much to know about the color red? You're about to. Let's go!

    Game includes: Title slide, rules, and 20 games slides

    $5.99
  • Immanuel - Teaching Series

    from $19.99

    Immanuel is a two-session Christmas series that helps students slow down in the middle of the season and see Christmas for what it actually is: the moment God came near and came with a purpose, and calls us to do the same.

    Midweek Essential vs. Premium: What's the difference?

    from $19.99
  • Pup Fiction

    $5.99

    Read these ridiculous stories involving dogs and decide whether the story is FACT or FICTION. Move to the side of the room that matches your answer and see who can survive the longest without getting fooled by the internet’s weirdest canine chaos. Play for elimination or award points to teams for every correct guess!

    $5.99
  • Catch 8

    $5.99

    Catch 8 is a fast-paced group game where players must name all 8 items that belong in a category before time runs out. From the 8 Ivy League schools to the 8 phases of the moon, every round challenges players to think quickly, work together, and see how many of the 8 answers they can catch. Score 1 point for every correct answer and compete to become the ultimate Catch 8 champion!

    $5.99
  • Cluedown

    from $5.99
    ClueDown is a strategic, clue-based guessing game where patience and confidence go head-to-head. Players are given a series of clues that gradually get easier, and they must decide the perfect moment to lock in their answer. Go early for big points and risk being wrong, or wait for more clues and settle for less. Every round builds tension as players debate, second-guess, and try to beat everyone else to the correct answer without jumping the gun.
    from $5.99
  • Said No One Ever

    from $5.99
    Said No One Ever is a hilarious, guess-and-move elimination game that puts students’ celebrity knowledge (and instincts) to the test. Each round features a wild, funny, or questionable quote, and players must decide if a real celebrity actually said it or if it’s completely made up. As the game goes on, confidence gets shaky, reactions get louder, and the room quickly shrinks as only the right guesses survive. It’s unpredictable, ridiculous, and packed with “there’s no way they said that… wait, they did?!” moments.
    from $5.99
  • Germ Squirm

    $5.99

    Germs and bacteria are everywhere! How much have we truly learned and retained about them though? Test everyone on all the facts about germs and bacteria through this engaging game you can play on stage or among the whole room as players guess with one, two or three fingers for the correct answer!

    $5.99
  • #1

    $5.99

    This game is a fun, interactive guessing challenge where students are given different options or answers, and they have to decide which one matches a specific prompt. After each round, everyone guesses which option is correct—trying to land on the “#1 answer.” It’s fast-paced, a little competitive, and keeps everyone engaged.


    $5.99
  • Count' Em Up - Movies Edition

    from $5.99

    Movie fans, get ready — this game will put your brain and your pop-culture skills to the test! In Count' Em Up – Movies Edition, each round shows three quick-fire movie questions, each with a number as its answer. Your job? Solve them in your head, add all three totals together, and trust your gut! Once the target number appears, you have to make your move: is the real total lower, exact, or higher than the number on the screen? Pick wisely, because one wrong step means you’re out. It’s fast, it’s frantic, and it’s the perfect game for movie lovers who think they’ve got the numbers on lock.

    from $5.99
  • Emoji Match

    $5.99

    Everyone uses emojis. Test how well students can identify what the first emoticons meant! This throwback game keeps students engaged and laughing, as well as gives a small history lesson in the origins of emojis!

    $5.99
  • Hypotheticals - Movie Characters

    from $5.99

    Get ready to enter the ultimate debate stage with Hypotheticals – Movie Characters! Each round pits two iconic movie characters against each other in a ridiculous, over-the-top scenario—like “Who would win a bake-off: Darth Vader or Shrek?” or “Who’d survive longer in a zombie apocalypse: Elsa or Indiana Jones?” The crowd doesn’t get to sit this one out! One person is brought up to argue for each character, then the entire room casts their vote by physically moving to the left or right side of the room to show where they stand. It’s funny, it’s fiery, and it’ll have your group passionately defending their favorites in the most absurd situations.

    How to Play:

    Bring one student from each team on stage to represent each of the two characters shown on screen. Read the hypothetical scenario out loud, then give each student 20–30 seconds to argue why their character would win. Once both sides have argued, the rest of the group votes with their feet—everyone moves to the side of the room that matches the character they think would win. Keep score for each round or just play for fun and laughs!

    from $5.99
  • Monster High School Yearbook

    $5.99

    Imagine a school where Bigfoot made the attendance list and Frankenstein definitely ran for prom king!

    This is that Monster High School Yearbook, and your group gets to vote on each creature's ridiculous "Most likely to...." superlatives! They simply hold up 1, 2, or 3 fingers to vote.

    The real win? You get to decide how the game turns out!

    • You can use the answers provided
    • You can elect a judge who gets to decide the answer (ideally with his/her back to the audience, holding up his/her number)
    • You can use it as a fun mixer
    • You can turn it into countdown slides

    If a player picks the right one, the get points or avoid elimination (you pick!). If they pick wrong? Well... let’s just say the Scarecrow’s looking for new stuffing.

    It’s freaky and fun, and filled with classic monsters we got to pose just for this game!

    Let’s find out who really knows their classic creeps… and who just came for the candy!

    $5.99
  • Lost & Found 2

    $5.99

    Random objects will appear on the screen. Students are racing to be the first to produce the items shown. Whether it's an item they may have brought for bible study, or a trusty waterbottle they never leave at home, these game keeps students engaged and energized.


    $5.99
  • Pre or Post 2

    $5.99

    “Pre or Post!” is an energetic, fast-paced guessing game that keeps everyone on their toes  Each round begins with a  year flashing on the screen—say “1987!”—and players must quickly decide if a given event occurred before (“Pre”) or after (“Post”) that year. For example, if the event is “First episode of The Simpsons aired,” the correct answer would be BEFORE!

    This game encourages teamwork as students shout out their answers, discuss why they think something came before or after, and eagerly await the reveal. As rounds progress, the group eagerly compares their own knowledge—who knew the iPhone launched post-2000?

    “Pre or Post!” is an engaging, interactive way to learn, laugh, and grow together—ideal for sparking interest and conversation at your next youth gathering.





    $5.99
  • Celebrity Act Scores

    $5.99

    Decide if each celebrity has a higher or lower score than the one shown! 



    $5.99
  • Parenting Cards | Family Conversation Starters

    $99.99

    Resource families. Equip parents. Create connection. Families are navigating tough conversations every day, and many parents feel unprepared or unsure of where to start. 

    Family Conversation Starters are designed to help parents and their children connect in meaningful conversations around real-life issues. These cards are designed to give parents confidence, clarity, and practical steps to start conversations. Each card offers:

    • Biblical Wisdom – Truth parents can trust, rooted in God’s Word.
    • Practical Guidance – Simple steps families can take right now.
    • Conversation Questions – Open-ended questions that open the door to meaningful conversations.

    These cards are designed to give parents a place to start conversations around heartfelt topics. 

    Purchase Note:



    $99.99
  • Who Am Thinking Of?

    from $5.99

    Get ready for a celebrity guessing game with a twist! In Who Am I Thinking Of?, you’ll see two famous faces and two clues that seem like they could fit either one—but only one is the true answer! Pick a side, trust your gut, and hope you guess right… because one wrong move and you’re out!

    How to Play:

    Each round, two celebrity images and two clues will appear on the screen. Players must decide which celeb the clues are really describing and move to the left or right side of the room based on their choice. If you guess correctly, you stay in the game. Guess wrong, and you're out! Keep going until only one player remains.

    from $5.99
  • Simply The Best

    $5.99

    Simply the Best is the ultimate showdown of quirky humblebrags! Everyone competes to see who in the room the wildest socks, the biggest key ring, the oddest snacks… prompting unexpected laughs as players in each round proves they’re “the best” at something totally random. Play for points and award the ultimate winner, or toss out candy to each winner of the rounds as they fly by… and your group has a blast learning who’s awesome at what!

    $5.99
  • Get Up

    $15.00

    Life is comfortable. But Jesus did not call us to a life of comfort. The life Jesus wants for us isn’t about making us feel better about where we are, it’s about choosing to follow Jesus where He wants us to go. Jesus calls us to a radical obedience of “go and tell.” We don’t just sit still. We get up! 


    Length: 3:19 | Format: 1920 x 1080 MP4

    $15.00
  • Will I Ever Use This? School Edition

    $5.99

    Is school relevant? See who can figure out where all that classroom knowledge is actually useful in real life! Welcome to "Will I Ever Use This?" - a debate-style game where players dive into the age-old question of if anything they've learned in school is practical. Each round features questions that tie school subjects to everyday scenarios, busting myths and revealing unexpected truths! 

    • Have players randomly face off against someone on stage, or create teams (i.e. guys versus girls) where they send up a champion to battle against the other.
    • Each round presents a challenging situation, and players must craft convincing arguments about why a specific school subject is relevant. From algebra at a restaurant to history in current events, contestants will showcase their skills in applying what they've learned in school to everyday life.
    • The audience gets to vote on which argument made the most sense! This interactive element engages the whole room, creating a dynamic and educational experience for everyone involved. 

    Transform the typical game format by encouraging critical thinking and persuasive speaking... and maybe, just maybe... someone might realize all that learning is actually quite useful!

    $5.99
  • Yes, And...

    $5.99

    Welcome to “Yes, And…” – the ultimate game for students to compete against each other while sharpening their wit and creativity! Players will put their puzzle-solving skills to the test through quick thinking and wordplay. With each round, they'll be presented with two clues, each pointing to a different answer… that then are combined into one epic blend of an answer with the middle word tying them together. It's an energetic mental race against the clock and their fellow teammates to see who can assemble the accurate answer!

    So, are you ready to ignite a competitive spirit of creativity in your group? Smashing all your trivia knowledge together has never been so much fun!

    $5.99
  • 10 Second Rule: Winter Edition

    $5.99

    Whether you live in the frigid cold or consider 40 degrees tragic, we all experience “winter!” Get your students energized by this fast-paced face-off where they have 10 seconds to shout out as many things as they can in a given category. It’s the perfect “icebreaker” for any group all season!

    $5.99
  • A Biblical Theology of Youth: Why It Matters

    $19.99

    Youth live in the in-between: They’re no longer children but not exactly adults, growing through a God-designed season of life that is tumultuous, exciting, and essential. How can we best love, encourage, and challenge the young people in our lives, helping them live into their gifts and grow toward spiritual maturity? And where should we look for these answers?

    $19.99
  • Sale

    VOLUNTEER TRAINING BUNDLE: Teaching the Bible

    from Original Price $101.99
    from $81.99

    As you plan your Fall trainings and kick-off meetings, this Volunteer Training Bundle: Teaching The Bible will bring all your volunteers up to speed when it comes to teaching the Bible! 

    Bundle includes: A 90-minute Video Training by Saddleback's Kurt Johnston, Slaying Biblical Illiteracy training course (PDF), and 1 copy of The 7 Best Practices for Teaching Teenagers The Bible, a best-selling resource for volunteers. 

    Use this bundle for training your Volunteers as they prepare to teach God's Word to your students this year!

    from Original Price $101.99
    from $81.99
    Sale
  • [4 Lesson Course] Slaying Biblical Illiteracy: Helping Teenagers Trust God's Word (Part 1)

    $24.99

    Written by Matt Andrews. For years now, youth workers and church volunteers have lamented that teens don't know basic Bible stories. But have you noticed more and more teens don't know anything about the Bible at all? Even though there are plenty of teen Bible study aids available, there's a giant gap between these tools and the total biblical illiteracy of many we're trying to reach. Slaying Biblical Illiteracy contains practical tips, as well as group and individual exercises, that will inspire youth to experience God's Word for themselves. Learn to use the same creative skills you use to plan retreats and youth group games to bring the Bible to life using the unexpected in fun ways that will grab and keep your teens' attention. Learn how to help youth work through their trust issues with Scripture and learn Bible study methods you can try out as a group, so that your youth are empowered to study the Bible for themselves, slaying biblical illiteracy and unlocking the influence of God s Word in their daily lives.


    $24.99
  • Need For Speed

    $5.99

    You will be given a subject. Whoever is first gives an answer to the subject and then the second player goes. It continues until a player freezes or repeats an answer.

    $5.99
  • Two Truths And A Lie: Disney Edition

    $5.99

    You know all those Disney movies you and your students have seen multiple times? See if they can spot the one lie hidden among two truths, whether by playing it like a gameshow faceoff, or “guys vs girls” by asking for someone from the room to stand up and shout out an answer when you call on them!

    $5.99
  • Lucky

    $5.99

    Simply determine whether the following actions are considered Lucky or Unlucky around the world.

    $5.99
  • State Slogans

    $5.99

    See how many of these slogans you can match with the correct state.

    $5.99
  • You're Welcome: Glitter

    $15.00

    What are you afraid of?

    Length: 2:22 | Format: 1920 x 1080 MP4

    $15.00
  • Treasures

    $14.99

    Treasures is a fun, goofy game where you control the outcome. There are 5 treasure chests on the screen. Inside one is a bunch of coins. The others contain things like fish, rubber chickens, and poop. Give your students an opportunity to pick the correct chest. Little do they know, you’re pulling the strings and can decide which chest contains what on the fly. 

    $14.99
  • Sleepwalk

    $14.99

    You can only move when it's night time! That's the number one rule of the game. Clear out your youth room and split the floor into four large sections with tape. Take four decks of cards and spread them out all over four sections. Challenge your students to find every card of one suit (Ace through King). You cannot move in a section that is daytime on the screen. If you do, you're out! The first student (or group) to collect all 13 cards of the same suit will win! 

    $14.99