Lucky for you, YM360 has you covered! Choose from our large library of games, growing by the week.
Cupid: According To Legend
Let's see how well you know these questions about Cupid... according to legend.
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Lucky for you, YM360 has you covered! Choose from our large library of games, growing by the week.
PREMIUM
SCREEN GAMES
These games function more like an App and allow outcomes to change, which allows you to play games your students love over and over again.
PREMIUM SCREEN GAMES
These games function more like an App and allow outcomes to change, which allows you to play games your students love over and over again.
Let's see how well you know these questions about Cupid... according to legend.
Love is in the air! Check out these Valentine's themed icons and see how many you can remember.
Game includes: Title slide, rules, and 20 games slides
Looking for a fun, on-the-spot guy-versus-girl face-off game? This one is a great opener for a message on relationships. Bring up two contestants (or more) to study the cheesy Christian pick-up line, and then face their opponent to say it with a straight face until someone can’t keep a straight face!
Don't get confused. This isn't your average Easter Egg Hunt.
Game includes: Title slide, rules, and 20 games slides
Respond to the following statements with a "Yay" or "Nay".
As we celebrate the 4th of July, let's see how well you can identify some other famous 4ths.
It's a trivia game about Independence Day... that's about it.
This is a fun tool that shows how much your students clap, hoot, cheer, and holler. Use it for talent shows, dance-offs, and judging which student came back from winter break with the worst haircut.
No fancy audio equipment is needed. The needle is moved by the person running the computer. They simply hover their mouse over a rectangle and that movement translates to the needle on the meter. It's super easy and takes competitions to next level!
Your students will learn the rules of this game in a minute but want to play for hours. Use this game for full-class engagement or have just as much fun watching The Chosen One.
Have your student(s) stand facing away from the screen or blindfolded. Their task is to follow the audible cues to either raise or lower a limb. Essentially, the child has turned into a human BopIt.
Click the spacebar and the character on the screen either raises or lowers their arms and legs in this order: Right Arm, Left Arm, Right Leg, Left Leg (repeat). There's a raise and lower sound effect that plays with each move. The student simply needs to listen for that cue and either raise or lower an arm/leg in the correct order to match the character on the screen. It's way harder than it sounds. Once your students become pros, you can add more players! Hitting the spacebar will cycle through each player before returning to the first!
Have you questioned any of your student's short-term memory skills lately? This game puts that skill to the test.
The screen will flash a random arrangement of bears and chairs (hence the name of the game). Then students have to see how much they can remember in order. It sounds simple; It sounds silly. It is, but it's also a lot of fun! This game gets more intense than you would expect. You've been warned.
This is going to be your students' favorite contestant scoreboard. Up to nine contestants can have their heads on a podium, for you to keep their score.
Select a head and it will grow extra large. Then, use the up/down arrow keys to change their score. Simple, right? This is a great way to have contestants standing next to each other while staying in their seats. It's like magic!
This game is sure to entertain both you and your students. With a little setup, this goofy game pits students against each other in a competition of head bobbing.
With pedometers on their heads, the person with the highest pedometer count at the end is the winner! With this app, you can cut out a picture of their heads and have them bobbling on the screen while they’re bobbling in real life! It’s a hilarious visual. Watch the video below to see how to set everything up.
This is a timer with a dramatic effect. This is a blind timer, which means it works like hot potato or musical chairs. Students can never be sure when it's going to go off.
You can set it to be a certain amount of time, or you can make it random. When you start the timer, the wick lights and begins to work its way down the fuse. In the end, it does what bombs do... boom!
This game is perfect in-person, outside, or remote. Have your students sit down and race to be the first to hand you whatever appears on the screen.
Some item ideas: a coin, a white shoeless, my leather jacket I let Jennifer Finney borrow at the homecoming game sophomore year of high school. Since you get to enter the items into the game’s dashboard, it can be whatever you want!
One of the oldest tricks in the book, the three coconuts scam. This game is very versatile. You can use it as a quick game for fun, or you can use it to torture your students. It's really up to you. The best part is there's no setup!
On the screen, three coconut shells are lifted, revealing two kiwi fruits and a kiwi bird. Tell your students to keep an eye on the kiwi bird as you shuffle the coconuts. Have your students guess which coconut is hiding the kiwi bird. You can change the speed of the shuffling. Also, you can cheat, placing the kiwi bird under any/all of the coconuts. Very easy. Very fun. Potentially, emotionally damaging.
Tired of picking students based on favoritism? Problem solved!
The Claw Machine grabs from a pile of uploaded pictures of students' heads. Add as many heads as you like. The claw will reach down and pick one at random. It works exactly how you’d expect a claw machine to work, minus the giant hole in your heart the same shape as a tye-dye teddy bear holding a felt heart.
This is a game of numbers, probability, risk-taking, and very basic climbing animations. It's a fun game of chance for you students to take turns playing.
Press the spacebar and make the climber climb between 1-10 steps. If he climbs beyond 21 steps, game over! The winner is the student who can get the closest to 21 without going over! This is one of those games that students will be on their best behavior for the opportunity to play.
The perfect device for making or breaking relationships. This works as a unique way to have fun with your group and put the spotlight on two students.
Hook up two students to the machine and begin talking about different topics. Their level of interest will show up on all of the little gauges. The more they're alike, the higher their compatibility! Be a match-maker or a match-breaker!
No need for setup, just have everyone stand up! A get-up-out-of-your-seat elimination game for the whole group. This is a quick game to wake everyone up and get them involved.
Everyone stands up and faces forward, backwards, left, or right. Then let the crab dance around and land in one of the directions. Anyone facing the same direction of the crab has to sit down. Give everyone a second to face in a different direction and do it again. Keep going until you have two students left. Have them stand on opposite sides of the room and let the crab decide who the winner is.
Have your cupcake and eat it too! Well, not really... it's digital... Anyway! Cupcake Celebrate displays a cupcake and whatever text you want. You can even light the candle and have someone blow it out! This is perfect for birthdays, graduations, returning from Mono, or anything else that deserves a cupcake! Scroll down to see the instructions on how it works!
Remember when you would stay home sick from school and watch The Price is Right with Bob Barker? Those were the days. Anyway, this game is like Plinko with donuts.
Have your students call out, “DROP!” and hit the spacebar. Watch the donut bounce around and hope that it lands in a box at the bottom. If your students are able to get three donuts in a box, they’re the winners. This is a super easy, no-step game that’s perfect for any occasion!
This is a very simple game that everyone can play. There is no skill necessary, just 50/50 guessing.
Students are presented with two doors. One is locked and the other isn't, but there’s no way of knowing which is which. Each student guesses which door will be unlocked. Students who guess correctly survive for another round. It's a game of elimination until you have only one lucky guesser left standing.
There is a duck on the screen. Each time you hit the spacebar, the duck quacks and the number on the left increases. At some point between the first and 20th quack, the duck will bark. This game is really simple, but it’s a ton of fun. It doesn’t take much explaining, requires zero setup, and can be played a near-infinite amount of times.
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