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  • #1

    $5.99

    This game is a fun, interactive guessing challenge where students are given different options or answers, and they have to decide which one matches a specific prompt. After each round, everyone guesses which option is correct—trying to land on the “#1 answer.” It’s fast-paced, a little competitive, and keeps everyone engaged.


    $5.99
  • 100

    from $5.99
    100 is a fast-paced, stand-up-or-sit-down elimination game that challenges what students think they know about history, culture, and everyday life. Each round features something familiar — a brand, invention, landmark, or trend — and students must decide if it’s over or under 100 years old. As the rounds go on, assumptions get flipped, surprises pile up, and the room quickly thins out until only the sharpest guessers remain. It’s simple, interactive, and packed with “wait… really?!” moments.
    from $5.99
  • 404 Lyrics Not Found - Love Songs

    from $5.99

    404 Lyrics Not Found – Love Songs is a fast‑paced screen game that mashes up code‑glitch vibes with iconic love songs your students actually know. Each round puts a famous love song on the screen with key lyrics “corrupted” into blanks, and two teams race to debug the line by shouting out the correct song title and artist. It is simple to run, big on crowd participation, and perfect for Valentine’s season, relationship series, or any night where you want music‑driven energy in the room. With 10 fully written rounds, clear answers on every slide, and flexible scoring, 404 Lyrics Not Found – Love Songs works as a quick opener or a full game block that will have students singing along and yelling, “I know this one!”

    from $5.99
  • 5 Alive Volume 2

    $5.99
    10 different topics where players must list the 5 answers within that category in the allotted time. (Second Edition of "5 ALIVE")
    $5.99
  • A Rhyme in Time

    from $5.99
    Get ready to rhyme on a dime! In A Rhyme in Time, your team will race to solve two clever questions with answers that rhyme. Think fast, work together, and buzz in before the other teams do—because only the quickest (and rhymiest) crew will take the win!

    How to Play:

    Each round, two questions will pop up on the screen—but there’s a twist: the answers rhyme! Teams must put their heads together to figure out both answers, then buzz in and say them out loud. If you're first and correct, you score the point! Think fast and rhyme faster—the clock’s ticking, and only one team can win each round!
    from $5.99
  • Acronyms

    from $5.99
    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
    from $5.99
  • Action Hero

    $5.99

    Who in your group knows the most about famous action heroes and their film appearances? Find out through this engaging stage showdown as each round offers the name of a character as players try to beat each other in guessing who played him/her. Correct answers earn points (you decide how many) and unlock a bonus follow-up question for that player for extra points (that the opponent can steal if the player misses it). Perfect for students vs leaders or a fun guys vs girls face-off!

    $5.99
  • Alphabetical Trivia

    from $5.99
    Think fast and alphabetize even faster! In Alphabetical Trivia, your team will need sharp minds and quick reflexes to answer pop culture questions—just make sure your answer is in perfect A-to-Z order!

    How to Play:
    In Alphabetical Trivia, teams will be shown a trivia question and must work together to find the answer. When ready, buzz in and say the answer in alphabetical order. For example, if the answer is "Red Hot Chili Peppers," the correct response would be "Chili Hot Peppers Red." The first team to answer correctly in alphabetical order scores a point—bring your smarts and your ABC game!
    from $5.99
  • Alternative Names

    from $5.99

    Think you know everyday items? Alternative Names will put your creativity to the test as your team races to decode hilarious and unexpected names—shout it out first to win!


    How to Play:

    In Alternative Names, teams will be shown a quirky, offbeat name for a common item (like “nose towel” for a tissue). Teams must quickly figure out the real name of the item and be the first to shout it out. The fastest team scores a point—get ready for clever clues and quick thinking!

    from $5.99
  • Animal ID

    $5.99

    SomDrop your students into a colorful origami world where a strange animal name pops up and everyone has to decide what common species it actually belongs to. Each round gives three options, but only one is correct - so players must think fast, debate boldly, and trust their instincts before locking in an answer. It’s simple to run, visually engaging, and perfect for a stage face-off or getting the whole room laughing, guessing, and learning together!


    $5.99
  • Aw Dawg

    $5.99

    Do you know your pugs from your poodles? Aw, Dawg!

    Put everyone's everyday knowledge of dogs to the test as they try to guess the breed of the pup on screen! But don’t worry—if they’re stumped, they’ll get a fun and quirky hint to help them out.

    Each round, a pic of a new dog appears, and players shout out their best guesses to outguess their opponents. If no one gets it right, a clue pops up — maybe it’s about the dog’s history, personality, or even a famous pup of the same breed! The faster you guess, the better, because the fewer hints you need, the more rounds you win.

    Play it as an all-play where everyone faces off against a friend, or bring up some players on stag. From tiny Chihuahuas to mighty Rottweilers, this game will have everyone laughing, learning, and falling in love with man’s best friend. 

    Who will be the ultimate dog breed expert? Let’s find out in Aw, Dawg!


    $5.99
  • Axolotl Squabble

    from $5.99
    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
    from $5.99
  • Bears and Chairs

    $14.99

    Have you questioned any of your student's short-term memory skills lately? This game puts that skill to the test. 

    The screen will flash a random arrangement of bears and chairs (hence the name of the game). Then students have to see how much they can remember in order. It sounds simple; It sounds silly. It is, but it's also a lot of fun! This game gets more intense than you would expect. You've been warned.

    $14.99
  • Beat The Screen: Christmas Edition

    from $5.99
    Get ready for a holly-jolly showdown where your goal is simple: don’t match the screen! In Beat the Screen – Christmas Edition, your students must choose between striking a Santa pose, a Frosty the Snowman pose, or an Elf pose each round. Once everyone locks in their character, the screen reveals one Christmas icon… and if you picked the same one, you’re out! It’s festive, fast, and full of hilarious poses as everyone tries to outsmart the screen and sleigh the competition.

    How to Play
    Have everyone spread out with enough room to pose. Explain the three pose options: Santa (big belly laugh pose), Frosty(hands as a hat brim or snowman arms), and Elf (hands hammering a toy or pointing like a mischievous helper). Count down from three and have everyone freeze in the pose they choose. Then reveal the round’s character on the screen. Anyone who matched that character is eliminated. Everyone else stays in and plays again. Keep going until only one Christmas champion remains!
    from $5.99
  • Before & After

    from $5.99
    Before & After is a quick-thinking, phrase-connecting game that challenges students to spot the one hidden word linking two familiar sayings. Each round presents a phrase with a missing word in the middle, and that word completes the phrase on the left while starting a brand-new one on the right. As rounds progress, thinking speeds up, confidence grows, and the competition gets tighter as students race to make the connection first. It’s simple, clever, and a guaranteed way to get the room buzzing with energy.
    from $5.99
  • Camo Chaos

    $5.99

    Welcome to CAMO CHAOS, the wildest pattern-spotting challenge your group has ever faced! Students will be thrown into a jungle of stripes, spots, swirls, and sneaky camo textures as they race to identify which animal each pattern belongs to. It’s fast. It’s frantic. It’s surprisingly competitive. And it’ll have your group shouting out animal names like they’re on a safari with no brakes. If they’ve ever wanted to prove they really know their animals, now’s their moment!


    $5.99
  • Catch the Kiwi

    $14.99

    One of the oldest tricks in the book, the three coconuts scam. This game is very versatile. You can use it as a quick game for fun, or you can use it to torture your students. It's really up to you. The best part is there's no setup!

    On the screen, three coconut shells are lifted, revealing two kiwi fruits and a kiwi bird. Tell your students to keep an eye on the kiwi bird as you shuffle the coconuts. Have your students guess which coconut is hiding the kiwi bird. You can change the speed of the shuffling. Also, you can cheat, placing the kiwi bird under any/all of the coconuts. Very easy. Very fun. Potentially, emotionally damaging.

    $14.99
  • Celeb Cameo - Disney Channel and Cartoons

    $5.99

    Which famous celebrities popped in for an episode or two on some of your favorite Disney Channel shows or cartoon growing up? See how many you can guess correctly in this all-play “fact” or “fiction” game of Celeb Cameo!


    $5.99
  • Change The Game

    $5.99

    You will be shown a specific amount of U.S. coins. Simply be the first to correctly count up the amount of change.

    $5.99
  • Chicken Or The Egg - Volume 2

    from $5.99

    Think you know which came first? This fast-paced screen game will put your brain to the test! Each round shows two events, inventions, or pop culture moments — your job is to figure out which one happened first. It’s a hilarious and surprisingly tricky game that will get your students shouting, debating, and laughing together. Perfect for breaking the ice and sparking fun discussions!



    How to Play

    Show a slide with two options on the screen. Students must choose which one they think came first. You can have them vote by moving to different sides of the room, holding up fingers, or shouting out their guess. Reveal the correct answer and celebrate (or laugh at) the results. Play through all the rounds — the student or team with the most correct guesses wins!

    from $5.99
  • Climber

    $14.99

    This is a game of numbers, probability, risk-taking, and very basic climbing animations. It's a fun game of chance for you students to take turns playing. 

    Press the spacebar and make the climber climb between 1-10 steps. If he climbs beyond 21 steps, game over! The winner is the student who can get the closest to 21 without going over! This is one of those games that students will be on their best behavior for the opportunity to play.

    $14.99
  • Common-Mythstake

    from $5.99
    Common Mythstake is an easy-to-run, high-participation movement game that exposes the wild things people believe without ever checking the facts. Each round, a bold statement appears on the screen—some sound totally reasonable but are common myths, while others seem absurd but are shockingly true. Students have to commit by physically moving left or right to vote “True” or “Mythstake,” and only those who guess correctly stay in. It is instant energy: everyone is on their feet, reacting, arguing, and laughing as they discover which “facts” they have believed their whole lives are actually wrong. With ready-made statements, built-in explanations, and simple rules, Common Mythstake is perfect as an opener, a mid-program reset, or a themed night about wisdom, truth, or discernment.
    from $5.99