Skip to content
- Helping Youth Pastors Disciple Students Since 2010 -
- Helping Youth Pastors Disciple Students Since 2010 -

Free US shipping on orders $99+ (details)

Ships and Sailors

$14.99
YM360+ Membership Discount

Members pay $7.50. Learn more here.

Ships and Sailors is a classic youth ministry game that gets your students running around the room while they try to preform the actions on screen. For example, when the game lands on Starboard, everyone runs to the right side of the room. When it lands on Row, students have to get in groups of 4 and pretend to row the boat. Anyone slacking or not able to pair up for a task is OUT! 

What makes this a premium game?

Premium games are those that you can play over and over again as the outcomes of our premium games are never the same! Watch the video to the left to learn all about how this premium game works. Games that are "one and done" are a part of our Classic Game catalog and those can be seen here.

Notify me when back in stock

  • Instructions
  • Getting Started: 

    • Clear the room! Launch the game and display it on your screen -- Tell your students that you’re going to play Ships and Sailors. Go through each option and explain what they need to do. 

    Instructions:

    • Ten Hut!: Everyone stand straight salute as if the Captain of the ship is passing by. Overboard: Get in a group of two. One person needs to lay on the floor while the other act as if they’re trying to save them. 
    • Starboard: Everyone needs to rush to the right side of the room (their right as they look at the stage). Seasick: Everyone has to rush to the stage and act as if they’re throwing up over the bow. 
    • Hit the Deck!: Everyone drop to the ground. 
    • Chow Time: Get in groups of three and act as if you’re eating food together. 
    • Port: Everyone needs to rush to the left side of the room (their left as they look at the stage). 
    • Row: Get in groups of four and act is if you’re rowing a boat. Keep an eye on everyone. If anyone is last to preform and action, they’re out. Some of the options require students to get into groups of a specific number. This will cause stragglers and help get kids out! Keep going until their is one kid left!