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YM360+ Digital Credit

  • Snack Attack

    $5.99

    Ready for a tasty showdown? Every guess counts and every calorie matters as players pick a side of the room (or hand-raise vote left/right) based on which snack they think has the most calories. Play to earn points for correct calls or face elimination for the wrong picks. Either way, the room wins with big reactions (and maybe a big snack prize at the end – up to you!).

    $5.99
  • Story Showdown

    $5.99

    Ready for a wild game where you never know who will say what next? Get two volunteers to come up and face off to see who can tell the best 30-second story first based on a prompt. You can then award points and keep them up there, or give the winner a prize (based on audience feedback) as you invite up two new volunteers. Or, have the whole room play it as a mixer where they turn to someone (or more) nearby to play against them. It's the perfect game to get everyone talking and discover some crazy stories you didn't know!

    $5.99
  • Action Hero

    $5.99

    Who in your group knows the most about famous action heroes and their film appearances? Find out through this engaging stage showdown as each round offers the name of a character as players try to beat each other in guessing who played him/her. Correct answers earn points (you decide how many) and unlock a bonus follow-up question for that player for extra points (that the opponent can steal if the player misses it). Perfect for students vs leaders or a fun guys vs girls face-off!

    $5.99
  • Sound It Out

    $5.99

    Your students may know their share of abbreviations, but can they sound out real words?

    In "Sound It Out!" every round flashes a strange mix of letters, numbers, and punctuation marks on screen — but don’t overthink it! The secret is to say it out loud and use the photos as context clues.

    Players or teams shout their guesses as they try to decode what the message really says... from “I 8 2 MCH!” to "I HF-NT N-E N-R-G.” The faster players can sound it out, the better. 

    It’s simple, quick, and hilariously mind-twisting - perfect for an icebreaker or an all-play challenge. Whether you’re cracking “I C U R DW-NG SKL.” or “DT IZ LT!,” one thing’s for sure... the tiebreaker alone will end the game on a high note! 


    $5.99
  • First Names

    from $5.99
    First Names is a simple, fast-paced elimination game that tests how well students really know the brands they see every day. Each round features a well-known company, but instead of guessing what it is now, students have to decide what it was called first. With two possible original names on the screen, students must quickly choose a side and commit to their answer. It’s surprising, interactive, and gets harder as confidence builds and the room starts thinning out.
    from $5.99
  • Axolotl Squabble

    from $5.99
    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
    from $5.99
  • Acronyms

    from $5.99
    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
    from $5.99
  • The Biggest Thing - States

    from $5.99
    The Biggest Thing – States is a fun, surprising elimination game that challenges what students think they know about the states. Each round highlights a specific state and gives two possible things it might have the biggest of, but only one is actually true. Students have to make a quick call, choose a side, and hope they picked correctly. With unexpected facts and confidence-shaking reveals, this game keeps the room moving and the energy high as the crowd slowly thins out.
    from $5.99
  • Movie Myths

    from $5.99
    Movie Myths is a high-energy, crowd-wide elimination game that challenges what students think they know about famous movies. Each round presents a commonly repeated movie “fact” that sounds totally believable, but might actually be completely false. Students have to decide if the legend is legit or just a myth, then commit to their choice with their feet. Every reveal brings surprise, debate, and groans as confident guesses get exposed and the crowd slowly thins out.
    from $5.99
  • Fact Or Fiction Bible Edition

    $5.99

    This game challenges students to separate truth from myth as they’re presented with different statements about the Bible. For each one, they have to quickly decide—is it fact or is it fiction? Some answers might seem obvious, while others will catch them off guard, leading to great reactions, laughs, and even a few “wait… really?” moments.


    $5.99
  • Oh That Stands For

    $5.99

    This G-A-M-E lets students put their acronym knowledge to the test! 10 letter combos will be shown and players are trying to be the first to guess what it stands for. Ranging from iconic pop culture references to important acronyms students may be newer too, this game allows students to compete and laugh as they try to answer each question ASAP!


    $5.99
  • #1

    $5.99

    This game is a fun, interactive guessing challenge where students are given different options or answers, and they have to decide which one matches a specific prompt. After each round, everyone guesses which option is correct—trying to land on the “#1 answer.” It’s fast-paced, a little competitive, and keeps everyone engaged.


    $5.99
  • Need For Speed

    $5.99

    This game turns up the energy by challenging students to think fast and choose even faster. Each round presents multiple options, and the goal is simple—lock in your answer before anyone else. The fast pace keeps the room buzzing, creates hype, and pushes students to stay fully engaged from start to finish.


    $5.99
  • Missing Movies

    $5.99

    This game drops students into a high-energy movie challenge where every round tests how quickly they can recognize a film from its poster. As each image flashes on the screen, players race to shout out the correct title—trying to be the first to get it right and score the win.


    $5.99
  • Over/Under

    $5.99

    Get ready to guess and get loud—this game challenges players to decide if crazy facts or prices are over or under the real answer, turning every round into a hilarious gamble. Everyone throws up one or two hands to lock in their guess. The more right you are, the closer you get to victory!


    $5.99
  • Top Of The Charts

    $5.99

    This game challenges students to think fast and trust their instincts as they try to guess which brand is the most popular in the country. With each round, different options are shown, and the goal is to pick the one that ranks at the very top—“Top of the Charts.”


    $5.99
  • Was It A Superpower - Superman

    $5.99

    Drop your group into a comic-book world where they must decide if a ridiculous ability is a real power Superman once had, or is something totally made up. Each round, players vote TRUE or FALSE to then discover the wild (and often strange) truth pulled from comic or movie history. It’s fast, visual, and guaranteed to get the room locked in and laughing!


    $5.99
  • Vintage Trivia - Modern Era

    $5.99

    Step back in time and test your instincts in a game where classic modern inventions meet quick-fire guesses. Each round, an iconic object will appear as players decide when it first took over the world. By holding up 1, 2, or 3 fingers, you can send up players on stage or have the whole room play. It’s fast, visual, and surprisingly competitive as everyone realizes just how old (or new) these everyday inventions really are!


    $5.99
  • Celeb Cameo - Disney Channel and Cartoons

    $5.99

    Which famous celebrities popped in for an episode or two on some of your favorite Disney Channel shows or cartoon growing up? See how many you can guess correctly in this all-play “fact” or “fiction” game of Celeb Cameo!


    $5.99
  • Was It A Superpower - Spider-Man

    $5.99

    Jump into a web-slinging comic-book showdown for the whole group! Students are shown a wild superpower and have to decide if Spider-Man actually had it at some point or if it’s completely made up. They lock in a TRUE or FALSE vote, then you reveal the answer!


    $5.99
  • Player of the Year

    $5.99

    Each round, you will see a year and a league. Choose which of the two star players actually won Player of the Year (MVP) that season. Pick fast, trust your sports instincts, and lock in your answer before the reveal.


    $5.99
  • Name The Word That Starts With

    $5.99

    Some people think everything tastes like chicken, but everything in this game does start with the word “chicken.” Players brainstorm as solo players or in teams to think one step ahead before someone else gets the one correct answer each round. Once a word is used it’s locked in forever and kept up with a running list onscreen to keep the pressure high!


    $5.99
  • Animal ID

    $5.99

    SomDrop your students into a colorful origami world where a strange animal name pops up and everyone has to decide what common species it actually belongs to. Each round gives three options, but only one is correct - so players must think fast, debate boldly, and trust their instincts before locking in an answer. It’s simple to run, visually engaging, and perfect for a stage face-off or getting the whole room laughing, guessing, and learning together!


    $5.99
  • Rebus

    from $5.99
    Rebus is a fast-thinking puzzle game where players must decode pictures, symbols, and wordplay to uncover a hidden phrase or answer. Each puzzle combines visuals and text in unexpected ways, forcing players to think creatively and make connections quickly. Some answers seem obvious, others completely ridiculous, and every round creates big reactions when someone suddenly cracks the code. It’s clever, chaotic, and perfect for players who love brain teasers and shout-it-out competition.
    from $5.99
  • Rhyme Crime

    from $5.99
    Rhyme Crime is a clever wordplay challenge where players become detectives solving cases built entirely around rhyming words. Each round presents three cryptic descriptions, and contestants must figure out the hidden words connected to each clue. The twist? All three answers rhyme. What starts as simple guessing quickly turns into a hilarious mental scramble as players try to crack the pattern before anyone else. It’s creative, brain-bending, and full of satisfying “WAIT—I GOT IT!” moments.
    from $5.99
  • Before & After

    from $5.99
    Before & After is a quick-thinking, phrase-connecting game that challenges students to spot the one hidden word linking two familiar sayings. Each round presents a phrase with a missing word in the middle, and that word completes the phrase on the left while starting a brand-new one on the right. As rounds progress, thinking speeds up, confidence grows, and the competition gets tighter as students race to make the connection first. It’s simple, clever, and a guaranteed way to get the room buzzing with energy.
    from $5.99
  • Old Testament Throwdown

    from $5.99
    Old Testament Throwdown is a fast-paced Bible trivia battle that puts players’ Old Testament knowledge to the test. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. The pressure builds as players lock in their choices, hoping they know their prophets, kings, miracles, and stories better than everyone else. It’s simple, competitive, and packed with big “YES!” and “HOW DID I MISS THAT?” moments.
    from $5.99
  • New Testament Throwdown

    from $5.99
    New Testament Throwdown is a fast-paced Bible trivia battle that challenges players to prove how well they know the people, teachings, miracles, and stories of the New Testament. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. From the Gospels to Paul’s letters, every question is a chance to show off your Bible knowledge under pressure. It’s competitive, energetic, and full of big comeback moments and last-second guesses.
    from $5.99
  • Majority Rules

    from $5.99
    Majority Rules is a crowd-powered prediction game where the real judges aren't the contestants — they're YOU. Selected players take the stage and face a simple challenge: figure out what the majority of the room is thinking. Each round, two options appear on screen, and contestants must secretly predict which one the crowd will choose. It sounds easy, but reading a room is harder than it looks. With every vote, the crowd becomes the answer key, and the contestants either get it right or get left behind. It's loud, it's unpredictable, and the crowd is always in control.
    from $5.99
  • Good Door, Bad Door

    from $5.99
    Good Door, Bad Door is a quick, high-energy elimination game built entirely on instinct and split-second decisions. Each round, students must choose between three doors, hoping they’ve picked the one that lets them move on. With only one Good Door and two Bad Doors, tension rises fast, cheers get louder, and the room shrinks every round. It’s simple, dramatic, and perfect for instant engagement with zero explanation overload.
    from $5.99
  • 100

    from $5.99
    100 is a fast-paced, stand-up-or-sit-down elimination game that challenges what students think they know about history, culture, and everyday life. Each round features something familiar — a brand, invention, landmark, or trend — and students must decide if it’s over or under 100 years old. As the rounds go on, assumptions get flipped, surprises pile up, and the room quickly thins out until only the sharpest guessers remain. It’s simple, interactive, and packed with “wait… really?!” moments.
    from $5.99
  • Fact Or Fiction Human Body

    $5.99

    This game challenges students to separate truth from myth as they’re presented with different statements about the Bible. For each one, they have to quickly decide—is it fact or is it fiction?

    Some answers might seem obvious, while others will catch them off guard, leading to great reactions, laughs, and even a few “wait… really?” moments.

    $5.99
  • Say What?

    $5.99

    Get ready for laughs, confusion, and some seriously questionable guesses in Say What?! — the game where words get wild. Players are given strange, unfamiliar (and sometimes ridiculous-sounding) words, and the challenge is simple: can you spot the real definition among a bunch of totally fake ones?

    The more outrageous the definitions, the better! It’s fast-paced, unpredictable, and guaranteed to have everyone second-guessing everything they thought they knew about the English language!

    $5.99
  • Same Year

    $5.99

    Get ready to challenge your sense of history in Same Year?! — the game where timelines collide and nothing is as obvious as it seems. Players are given two events that feel like they happened at the same time… but the twist is figuring out whether they actually did or not.

    Some moments in history overlap in shocking ways (like totally unrelated events happening in the exact same year), while others are decades—or even centuries—apart despite seeming connected . Your job? Trust your instincts, debate with your team, and make the call: same year or not?

    $5.99
  • Missing Movies 2

    $5.99

    This game drops students into a high-energy movie challenge where every round tests how quickly they can recognize a film from its poster. As each image flashes on the screen, players race to shout out the correct title—trying to be the first to get it right and score the win.

    $5.99
  • For Real??

    $5.99

    For each crazy court case, students have to decide: did this actually happen… or is it completely made up? From monkeys fighting for copyright to people suing over the most unexpected things, every round is packed with wild twists that sound too ridiculous to be true—but sometimes are. Players will laugh, debate, and second-guess themselves as they try to separate fact from fiction in a game where reality is often stranger than anything you could invent.

    $5.99