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    Spot My Hits

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    Got an ear for hits? In Spot My Hits, you’ll need sharp eyes and quick thinking to find the artist with three songs hidden among a screen full of tracks—spot the triple threat and score big!

    How to Play:
    In Spot My Hits, each round displays a screen filled with song titles from different artists. While some artists may have one or two songs, only one artist will have three hits on the screen. Teams must carefully examine the list, identify the artist with three songs, and buzz in with their answer. The first correct team earns a point—keep your music knowledge sharp and your reflexes even sharper!
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    No Way!! - Video Game Edition

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    Are you a gaming guru or easily fooled? In No Way!! - Video Game Edition, you'll have to decide if wild video game titles are real or just totally made up—trust your instincts and make your move!

    How to Play:
    In No Way!! - Video Game Edition, a video game title and tagline will be displayed on the screen. Players move to the right if they think the game is real, or to the left if they believe it's fake. Stay in the game by making the right call—who will be the last gamer standing?
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    LimerFlicks

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    Love movies and a good rhyme? Limerflicks combines clever limericks with blockbuster plots—be the first to guess the movie and score big!

    How to Play:
    In Limerflicks, a funny and creative limerick describing a popular movie will appear on the screen. Teams compete to be the first to shout out the correct movie title. The fastest team earns a point—get ready for laughs, quick thinking, and movie magic!
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    Alphabetical Trivia

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    Think fast and alphabetize even faster! In Alphabetical Trivia, your team will need sharp minds and quick reflexes to answer pop culture questions—just make sure your answer is in perfect A-to-Z order!

    How to Play:
    In Alphabetical Trivia, teams will be shown a trivia question and must work together to find the answer. When ready, buzz in and say the answer in alphabetical order. For example, if the answer is "Red Hot Chili Peppers," the correct response would be "Chili Hot Peppers Red." The first team to answer correctly in alphabetical order scores a point—bring your smarts and your ABC game!
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    Almost A Hero

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    Think you know your superheroes? In Almost a Hero, you’ll need to spot which actor or actress nearly landed the iconic role—pick your answer and see if you’ve got super-powered intuition!

    How to Play:
    In Almost a Hero, a superhero will appear on the screen alongside three actors or actresses who almost played that character. Players must choose their answer by moving to the left, right, or middle of the room. Those who choose correctly stay in the game, while the rest sit down. Keep guessing right to be the last hero standing!
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    Power Couple Mastermind

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    Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.

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    The Never Ending Sentence

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    The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.

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    LimerFlicks Vol. 2

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    LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.

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    Weird Scenes

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    Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.

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    Just Say It

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    Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.

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    Crowd Cues - Winter Edition

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    Crowd Cues – Winter Edition is a high-energy, whole-room movement game that flips charades on its head. Instead of one person acting for a crowd, the entire crowd acts together while one or two brave students onstage try to guess the winter scenario on the screen behind them. Each prompt features a familiar cold-weather moment—like scraping ice off a windshield, crashing through a snowball fight, or reacting to a surprise snow day—that students can instantly act out with big motions and zero props. With simple rules, 10 ready-to-use prompts, and tons of built-in laughter, Crowd Cues – Winter Edition is perfect as a series opener, a mid-program energy boost, or a winter-themed event where you want maximum participation with minimal setup.
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    Common-Mythstake

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    Common Mythstake is an easy-to-run, high-participation movement game that exposes the wild things people believe without ever checking the facts. Each round, a bold statement appears on the screen—some sound totally reasonable but are common myths, while others seem absurd but are shockingly true. Students have to commit by physically moving left or right to vote “True” or “Mythstake,” and only those who guess correctly stay in. It is instant energy: everyone is on their feet, reacting, arguing, and laughing as they discover which “facts” they have believed their whole lives are actually wrong. With ready-made statements, built-in explanations, and simple rules, Common Mythstake is perfect as an opener, a mid-program reset, or a themed night about wisdom, truth, or discernment.
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    First Names

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    First Names is a simple, fast-paced elimination game that tests how well students really know the brands they see every day. Each round features a well-known company, but instead of guessing what it is now, students have to decide what it was called first. With two possible original names on the screen, students must quickly choose a side and commit to their answer. It’s surprising, interactive, and gets harder as confidence builds and the room starts thinning out.
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    Axolotl Squabble

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    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
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    Acronyms

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    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
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    The Biggest Thing - States

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    The Biggest Thing – States is a fun, surprising elimination game that challenges what students think they know about the states. Each round highlights a specific state and gives two possible things it might have the biggest of, but only one is actually true. Students have to make a quick call, choose a side, and hope they picked correctly. With unexpected facts and confidence-shaking reveals, this game keeps the room moving and the energy high as the crowd slowly thins out.
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    Movie Myths

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    Movie Myths is a high-energy, crowd-wide elimination game that challenges what students think they know about famous movies. Each round presents a commonly repeated movie “fact” that sounds totally believable, but might actually be completely false. Students have to decide if the legend is legit or just a myth, then commit to their choice with their feet. Every reveal brings surprise, debate, and groans as confident guesses get exposed and the crowd slowly thins out.
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    Rebus

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    Rebus is a fast-thinking puzzle game where players must decode pictures, symbols, and wordplay to uncover a hidden phrase or answer. Each puzzle combines visuals and text in unexpected ways, forcing players to think creatively and make connections quickly. Some answers seem obvious, others completely ridiculous, and every round creates big reactions when someone suddenly cracks the code. It’s clever, chaotic, and perfect for players who love brain teasers and shout-it-out competition.
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    Rhyme Crime

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    Rhyme Crime is a clever wordplay challenge where players become detectives solving cases built entirely around rhyming words. Each round presents three cryptic descriptions, and contestants must figure out the hidden words connected to each clue. The twist? All three answers rhyme. What starts as simple guessing quickly turns into a hilarious mental scramble as players try to crack the pattern before anyone else. It’s creative, brain-bending, and full of satisfying “WAIT—I GOT IT!” moments.
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    Before & After

    from Original Price $5.99
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    Before & After is a quick-thinking, phrase-connecting game that challenges students to spot the one hidden word linking two familiar sayings. Each round presents a phrase with a missing word in the middle, and that word completes the phrase on the left while starting a brand-new one on the right. As rounds progress, thinking speeds up, confidence grows, and the competition gets tighter as students race to make the connection first. It’s simple, clever, and a guaranteed way to get the room buzzing with energy.
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    Old Testament Throwdown

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    Old Testament Throwdown is a fast-paced Bible trivia battle that puts players’ Old Testament knowledge to the test. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. The pressure builds as players lock in their choices, hoping they know their prophets, kings, miracles, and stories better than everyone else. It’s simple, competitive, and packed with big “YES!” and “HOW DID I MISS THAT?” moments.
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    New Testament Throwdown

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    New Testament Throwdown is a fast-paced Bible trivia battle that challenges players to prove how well they know the people, teachings, miracles, and stories of the New Testament. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. From the Gospels to Paul’s letters, every question is a chance to show off your Bible knowledge under pressure. It’s competitive, energetic, and full of big comeback moments and last-second guesses.
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    Majority Rules

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    Majority Rules is a crowd-powered prediction game where the real judges aren't the contestants — they're YOU. Selected players take the stage and face a simple challenge: figure out what the majority of the room is thinking. Each round, two options appear on screen, and contestants must secretly predict which one the crowd will choose. It sounds easy, but reading a room is harder than it looks. With every vote, the crowd becomes the answer key, and the contestants either get it right or get left behind. It's loud, it's unpredictable, and the crowd is always in control.
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    Good Door, Bad Door

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    Good Door, Bad Door is a quick, high-energy elimination game built entirely on instinct and split-second decisions. Each round, students must choose between three doors, hoping they’ve picked the one that lets them move on. With only one Good Door and two Bad Doors, tension rises fast, cheers get louder, and the room shrinks every round. It’s simple, dramatic, and perfect for instant engagement with zero explanation overload.
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    100

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    100 is a fast-paced, stand-up-or-sit-down elimination game that challenges what students think they know about history, culture, and everyday life. Each round features something familiar — a brand, invention, landmark, or trend — and students must decide if it’s over or under 100 years old. As the rounds go on, assumptions get flipped, surprises pile up, and the room quickly thins out until only the sharpest guessers remain. It’s simple, interactive, and packed with “wait… really?!” moments.
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    Binge or Cringe

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    Binge or Cringe is a fast-moving, laugh-out-loud elimination game that tests how well students know movies and shows… or at least how confident they are in guessing. Each round, a title appears on screen and players must decide if it’s a real movie or show, or something completely made up. As rounds go on, guesses get riskier, debates get louder, and the room quickly shrinks as only the correct answers survive. It’s unpredictable, hilarious, and full of “there’s no way that’s real… wait, it is?!” moments.
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    The Number Is Right

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    The Number Is Right is a fast-paced, guess-and-move elimination game that challenges students to match numbers with the right facts. Each round, a random number appears on screen along with several possible answers, and players must decide which option the number correctly connects to. As the rounds continue, guesses get riskier, confidence gets tested, and the room quickly shrinks as only the right answers move on. It’s simple, engaging, and full of surprising “I had no idea!” moments.
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    Who Said It: Pastor Or Rapper?

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    Who Said It: Pastor or Rapper is a fun, guess-and-move elimination game that blurs the lines between sermons and lyrics. Each round features a quote that could come from a stage or a studio, and students must decide who said it. As the game goes on, answers get tougher, confidence gets shaky, and the room quickly shrinks as only the right guesses move on. It’s surprising, engaging, and full of “wait… that was a rapper?!” moments.
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    Pepper-X

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    Pepper X is a fast-paced, guess-and-move elimination game that turns up the heat on students’ knowledge of spicy foods. Each round, players are shown a type of pepper along with a number, and they must decide if that amount would be more or less spicy than the world’s hottest pepper, Pepper X. With every question, guesses get bolder, reactions get bigger, and the competition heats up as only the right answers survive. It’s simple, surprising, and full of “no way it’s that hot!” moments.
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    Whose Slang Is It Anyway?

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    Who’s Slang Is It Anyway? is a fun, guess-and-move elimination game that tests how well students really know the origins of popular slang. Each round, a slang word or phrase appears on screen, and players must decide which generation it came from. As the rounds go on, confidence gets tested, guesses get bolder, and the room quickly shrinks as only the correct answers move on. It’s nostalgic, surprising, and full of “no way that’s that old!” moments.
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    Same Year

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    Same Year is a quick-thinking, history-mixing elimination game that challenges students to spot surprising connections between major events. Each round, three different events appear on screen, and players must figure out which two happened in the exact same year. As the rounds go on, guesses get tougher, confidence gets tested, and the room quickly shrinks as only the correct answers move on. It’s simple, surprising, and full of “there’s no way those happened at the same time!” moments.
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    Said No One Ever

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    Said No One Ever is a hilarious, guess-and-move elimination game that puts students’ celebrity knowledge (and instincts) to the test. Each round features a wild, funny, or questionable quote, and players must decide if a real celebrity actually said it or if it’s completely made up. As the game goes on, confidence gets shaky, reactions get louder, and the room quickly shrinks as only the right guesses survive. It’s unpredictable, ridiculous, and packed with “there’s no way they said that… wait, they did?!” moments.
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    Please Like This

    Original Price $5.99
    Current Price $2.50

    A fast-paced, laugh-out-loud game where players guess to match what the “algorithm” will decide what deserves a “like” or simply scroll past. Get it right and stay in - or miss it, and you’re out. It’s simple, chaotic, and an instant conversation starter!

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    Common Ground

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    In Common Ground, players look at four images or words and race to figure out what they all have in common. It’s fast, fun, and surprisingly tricky - because the answer might be obvious... or totally outside the box!

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    But Why?

    Original Price $5.99
    Current Price $2.50

    Ready for a wildly creative, crazy-fun storytelling game where the weirdest moments come from the most spontaneous explanations? Players (or teams) race to finish bizarre scenarios with answers that are clever enough to convince the crowd they actually make sense. It’s fast, unpredictable, along with the perfect mix of imagination and logic to keep everyone hooked. The first player to raise their hand delivers a “legitimate” explanation for what happened - then the audience votes if it actually works or not. Play for points or elimination style!

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    Hot Take Showdown

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    Hot Take Showdown is a high-energy, head-to-head debate game where bold opinions take center stage. Two students go up against each other to argue for or against a hot take, bringing their best arguments, wild reasoning, and confident delivery. With every round, the debates get louder, funnier, and more competitive as the crowd reacts and decides who made the better case. It’s unpredictable, crowd-driven, and perfect for big personalities and big reactions.
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