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More or Less: Chick-Fil-A Edition
You will be given a specific Chick-Fil-A menu item and a FALSE number of calorie count. Simply decide whether the real calorie count is more or less.
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You will be given a specific Chick-Fil-A menu item and a FALSE number of calorie count. Simply decide whether the real calorie count is more or less.
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You will be shown a distorted image. Simply decided whether or not that distorted image is a banana.
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You will be given a picture of a specific bean. Choose the correct answer from a list of possible answers.
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It’s either your favorite carb, or you run from it and all its gluten. Either way, bread is bread – so can you tell the difference between close-ups of it and other things?
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You will be given a specific McDonald's menu item and a FALSE calorie count. You simply determine whether you think the REAL calorie count is more or less.
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You will be shown a picture of a specific kind of nut. You simply identify what kind of nut it is from a list of choices.
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You will be given two candies. Can you figure out which came first?
Game includes: Title slide, rules, and 20 games slides
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You will be given two candies. Can you figure out which came first?
Game includes: Title slide, rules, and 20 games slides
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You will be given a name. Simply decide whether that name is the name of a famous theologian or a type of cheese.
Game includes: Title slide, rules, and 20 games slides
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Everyone enjoys a weird pizza topping now and then. But in some countries, "weird" doesn't even scratch the surface.
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Which do Americans eat the most of each year? Hamburgers or Hotdogs? Let's see how many of these you can answer correctly.
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You will be given a list of 10 well-known breakfast cereals in random order. Your job is to Rank'em in the correct order in which they were invented, starting with the earliest and ending with the most recent.
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You will be shown a distorted picture. You simply decide whether or not it's an apple.
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This game is choc-full of fun! Identify the candy bar from the inside.
Game includes: Title slide, rules, and 20 games slides
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You'll be scrambling to identify these ordinary kitchen items. How many will you get?
Game includes: Title slide, rules, and 20 games slides
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We all have our favorite fast food restaraunts. But, how much do you really know about your favorite foods? Identify the true calorie counts of these personal favorites.
Game includes: Title slide, rules, and 20 games slides
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Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.
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The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.
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LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.
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Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.
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Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.
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A Yearlong Curriculum and Discipleship Strategy
Only $599 Retail Value: $1,732 Bi-vocational pricing available.
Transform your ministry today.
Learn moreOnly $599 Retail Value: $1,732 Bi-vocational pricing available.
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