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St. Patrick's Day Sale

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    More or Less: Chick-Fil-A Edition

    Original Price $5.99
    Current Price $2.50

    You will be given a specific Chick-Fil-A menu item and a FALSE number of calorie count. Simply decide whether the real calorie count is more or less.

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    Is That A Banana?

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    Current Price $2.50

    You will be shown a distorted image. Simply decided whether or not that distorted image is a banana.

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    Beans

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    You will be given a picture of a specific bean. Choose the correct answer from a list of possible answers.

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    Is It Bread?

    Original Price $5.99
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    It’s either your favorite carb, or you run from it and all its gluten. Either way, bread is bread – so can you tell the difference between close-ups of it and other things?

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    More or Less: McDonald's Edition

    Original Price $5.99
    Current Price $2.50

    You will be given a specific McDonald's menu item and a FALSE calorie count. You simply determine whether you think the REAL calorie count is more or less.

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    Current Price $2.50
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    Ahh Nuts!

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    You will be shown a picture of a specific kind of nut. You simply identify what kind of nut it is from a list of choices.

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    Which Came First: Candy Edition 2

    Original Price $5.99
    Current Price $2.50

    You will be given two candies. Can you figure out which came first?

    Game includes: Title slide, rules, and 20 games slides

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    Which Came First: Candy Edition

    Original Price $5.99
    Current Price $2.50

    You will be given two candies. Can you figure out which came first?

    Game includes: Title slide, rules, and 20 games slides

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    Theologian or Cheese 2

    Original Price $5.99
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    You will be given a name. Simply decide whether that name is the name of a famous theologian or a type of cheese.

    Game includes: Title slide, rules, and 20 games slides

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    Current Price $2.50
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    WorldWide: Pizza Toppings

    Original Price $5.99
    Current Price $2.50

    Everyone enjoys a weird pizza topping now and then. But in some countries, "weird" doesn't even scratch the surface. 

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    Hamburgers Vs. Hotdogs

    Original Price $5.99
    Current Price $2.50

    Which do Americans eat the most of each year? Hamburgers or Hotdogs? Let's see how many of these you can answer correctly.

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    Rank 'em: Breakfast Cereals

    Original Price $5.99
    Current Price $2.50

    You will be given a list of 10 well-known breakfast cereals in random order. Your job is to Rank'em in the correct order in which they were invented, starting with the earliest and ending with the most recent.

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    Is That An Apple?

    Original Price $5.99
    Current Price $2.50

    You will be shown a distorted picture. You simply decide whether or not it's an apple.

    Original Price $5.99
    Current Price $2.50
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    Candy Bars Inside and Out

    Original Price $5.99
    Current Price $2.50

    This game is choc-full of fun! Identify the candy bar from the inside. 

    Game includes: Title slide, rules, and 20 games slides

    Original Price $5.99
    Current Price $2.50
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    Scrambled! The Kitchen Edition

    Original Price $5.99
    Current Price $2.50

    You'll be scrambling to identify these ordinary kitchen items. How many will you get?

    Game includes: Title slide, rules, and 20 games slides

    Original Price $5.99
    Current Price $2.50
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    More or Less: Fast Food Edition

    Original Price $5.99
    Current Price $2.50

    We all have our favorite fast food restaraunts. But, how much do you really know about your favorite foods? Identify the true calorie counts of these personal favorites. 

    Game includes: Title slide, rules, and 20 games slides

    Original Price $5.99
    Current Price $2.50
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    Power Couple Mastermind

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    Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.

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    The Never Ending Sentence

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    The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.

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    LimerFlicks Vol. 2

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    LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.

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    Weird Scenes

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    Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.

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    Just Say It

    from Original Price $5.99
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    Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.

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    Crowd Cues - Winter Edition

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    Crowd Cues – Winter Edition is a high-energy, whole-room movement game that flips charades on its head. Instead of one person acting for a crowd, the entire crowd acts together while one or two brave students onstage try to guess the winter scenario on the screen behind them. Each prompt features a familiar cold-weather moment—like scraping ice off a windshield, crashing through a snowball fight, or reacting to a surprise snow day—that students can instantly act out with big motions and zero props. With simple rules, 10 ready-to-use prompts, and tons of built-in laughter, Crowd Cues – Winter Edition is perfect as a series opener, a mid-program energy boost, or a winter-themed event where you want maximum participation with minimal setup.
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    Common-Mythstake

    from Original Price $5.99
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    Common Mythstake is an easy-to-run, high-participation movement game that exposes the wild things people believe without ever checking the facts. Each round, a bold statement appears on the screen—some sound totally reasonable but are common myths, while others seem absurd but are shockingly true. Students have to commit by physically moving left or right to vote “True” or “Mythstake,” and only those who guess correctly stay in. It is instant energy: everyone is on their feet, reacting, arguing, and laughing as they discover which “facts” they have believed their whole lives are actually wrong. With ready-made statements, built-in explanations, and simple rules, Common Mythstake is perfect as an opener, a mid-program reset, or a themed night about wisdom, truth, or discernment.
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    First Names

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    First Names is a simple, fast-paced elimination game that tests how well students really know the brands they see every day. Each round features a well-known company, but instead of guessing what it is now, students have to decide what it was called first. With two possible original names on the screen, students must quickly choose a side and commit to their answer. It’s surprising, interactive, and gets harder as confidence builds and the room starts thinning out.
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    Axolotl Squabble

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    Axolotl Squabble is a ridiculous, high-energy elimination game where students have to put their faith in the right axolotl. Each round features four wildly different axolotl versions, from superhero-inspired designs to completely unhinged creations, and students must choose the one they believe in most. As the game goes on, confidence rises, alliances form, and chaos breaks out when multiple axolotls don’t survive the squabble. It’s visual, unpredictable, and keeps the entire room fully engaged from start to finish.
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    Acronyms

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    Acronyms is a fast-moving, whole-room game that gets students thinking, guessing, and physically committing to an answer every round. Students are shown a familiar acronym they’ve definitely seen before, but when two possible meanings pop up on the screen, things get tricky fast. With only a left or right choice to make, every round turns into a moment of hesitation, confidence, and instant reactions as the room splits and students hope they picked correctly. It’s simple, loud, and creates instant energy as the crowd thins out round by round.
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    The Biggest Thing - States

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    The Biggest Thing – States is a fun, surprising elimination game that challenges what students think they know about the states. Each round highlights a specific state and gives two possible things it might have the biggest of, but only one is actually true. Students have to make a quick call, choose a side, and hope they picked correctly. With unexpected facts and confidence-shaking reveals, this game keeps the room moving and the energy high as the crowd slowly thins out.
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    Movie Myths

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    Movie Myths is a high-energy, crowd-wide elimination game that challenges what students think they know about famous movies. Each round presents a commonly repeated movie “fact” that sounds totally believable, but might actually be completely false. Students have to decide if the legend is legit or just a myth, then commit to their choice with their feet. Every reveal brings surprise, debate, and groans as confident guesses get exposed and the crowd slowly thins out.
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    Rebus

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    Rebus is a fast-thinking puzzle game where players must decode pictures, symbols, and wordplay to uncover a hidden phrase or answer. Each puzzle combines visuals and text in unexpected ways, forcing players to think creatively and make connections quickly. Some answers seem obvious, others completely ridiculous, and every round creates big reactions when someone suddenly cracks the code. It’s clever, chaotic, and perfect for players who love brain teasers and shout-it-out competition.
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    Rhyme Crime

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    Rhyme Crime is a clever wordplay challenge where players become detectives solving cases built entirely around rhyming words. Each round presents three cryptic descriptions, and contestants must figure out the hidden words connected to each clue. The twist? All three answers rhyme. What starts as simple guessing quickly turns into a hilarious mental scramble as players try to crack the pattern before anyone else. It’s creative, brain-bending, and full of satisfying “WAIT—I GOT IT!” moments.
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    Before & After

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    Before & After is a quick-thinking, phrase-connecting game that challenges students to spot the one hidden word linking two familiar sayings. Each round presents a phrase with a missing word in the middle, and that word completes the phrase on the left while starting a brand-new one on the right. As rounds progress, thinking speeds up, confidence grows, and the competition gets tighter as students race to make the connection first. It’s simple, clever, and a guaranteed way to get the room buzzing with energy.
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    Old Testament Throwdown

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    Old Testament Throwdown is a fast-paced Bible trivia battle that puts players’ Old Testament knowledge to the test. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. The pressure builds as players lock in their choices, hoping they know their prophets, kings, miracles, and stories better than everyone else. It’s simple, competitive, and packed with big “YES!” and “HOW DID I MISS THAT?” moments.
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    New Testament Throwdown

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    New Testament Throwdown is a fast-paced Bible trivia battle that challenges players to prove how well they know the people, teachings, miracles, and stories of the New Testament. Each round, contestants face a multiple-choice question with four possible answers and must quickly decide which one they believe is correct. From the Gospels to Paul’s letters, every question is a chance to show off your Bible knowledge under pressure. It’s competitive, energetic, and full of big comeback moments and last-second guesses.
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    Majority Rules

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    Majority Rules is a crowd-powered prediction game where the real judges aren't the contestants — they're YOU. Selected players take the stage and face a simple challenge: figure out what the majority of the room is thinking. Each round, two options appear on screen, and contestants must secretly predict which one the crowd will choose. It sounds easy, but reading a room is harder than it looks. With every vote, the crowd becomes the answer key, and the contestants either get it right or get left behind. It's loud, it's unpredictable, and the crowd is always in control.
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    Good Door, Bad Door

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    Good Door, Bad Door is a quick, high-energy elimination game built entirely on instinct and split-second decisions. Each round, students must choose between three doors, hoping they’ve picked the one that lets them move on. With only one Good Door and two Bad Doors, tension rises fast, cheers get louder, and the room shrinks every round. It’s simple, dramatic, and perfect for instant engagement with zero explanation overload.
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    100

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    100 is a fast-paced, stand-up-or-sit-down elimination game that challenges what students think they know about history, culture, and everyday life. Each round features something familiar — a brand, invention, landmark, or trend — and students must decide if it’s over or under 100 years old. As the rounds go on, assumptions get flipped, surprises pile up, and the room quickly thins out until only the sharpest guessers remain. It’s simple, interactive, and packed with “wait… really?!” moments.
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