Which Came First: Candy Edition
You will be given two candies. Can you figure out which came first?
Game includes: Title slide, rules, and 20 games slides
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You will be given two candies. Can you figure out which came first?
Game includes: Title slide, rules, and 20 games slides
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You will be given a name. Simply decide whether that name is the name of a famous theologian or a type of cheese.
Game includes: Title slide, rules, and 20 games slides
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How do we explain this… Fancy Egg is a game for intellectuals only. Behind the curtain is either a boring, run of the mill, normal egg… or it’s the fanciest egg you’ve ever laid your eyes upon complete with a top hat and bow tie. In reality, it’s a dumb and simple game, but super funny. Just have students guess which egg is behind the curtain, then hold the spacebar to reveal the answer. You can even change the odds of it being the fancy egg to make things more interesting!
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Remember when you would stay home sick from school and watch The Price is Right with Bob Barker? Those were the days. Anyway, this game is like Plinko with donuts.
Have your students call out, “DROP!” and hit the spacebar. Watch the donut bounce around and hope that it lands in a box at the bottom. If your students are able to get three donuts in a box, they’re the winners. This is a super easy, no-step game that’s perfect for any occasion!
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Everyone enjoys a weird pizza topping now and then. But in some countries, "weird" doesn't even scratch the surface.
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Which do Americans eat the most of each year? Hamburgers or Hotdogs? Let's see how many of these you can answer correctly.
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You will be given a list of 10 well-known breakfast cereals in random order. Your job is to Rank'em in the correct order in which they were invented, starting with the earliest and ending with the most recent.
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You will be shown a distorted picture. You simply decide whether or not it's an apple.
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This game is choc-full of fun! Identify the candy bar from the inside.
Game includes: Title slide, rules, and 20 games slides
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You'll be scrambling to identify these ordinary kitchen items. How many will you get?
Game includes: Title slide, rules, and 20 games slides
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We all have our favorite fast food restaraunts. But, how much do you really know about your favorite foods? Identify the true calorie counts of these personal favorites.
Game includes: Title slide, rules, and 20 games slides
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Which of the season’s best food is THE best? That’s what your group will get to debate and try to sway the rest of the crowd on, whether you use this as a fun mixer or as a challenge to match the host’s choice. It’s the perfect opener for a program, message or an event meal!
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Time to put your brain to the test with a game that sounds fancy but plays fast and fun! In Eponyms, you’ll be shown everyday items — from sandwiches to sneakers to raincoats — and your job is to decide whether each one is actually named after a real person. If it is, it’s an eponym. If it isn’t, well… you just learned something new. It’s simple, surprising, and full of “Wait… THAT was named after someone?” moments your students will love.
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Sweet Answers is a fast-moving, candy-themed elimination game that puts students’ sweet knowledge to the test. Each round features a fun candy-related trivia question with four possible answers, and students must commit to their choice by moving to a corner of the room. With every question, confidence grows, guesses get bolder, and the room gets smaller as only the correct answers move on. It’s colorful, interactive, and an easy win for instant energy.
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Eggheads is a fast, visual elimination game that challenges students to spot the secret genius hiding in plain sight. Each round shows a familiar group image filled with well-known faces, but only one of them is secretly the “egghead.” With numbers placed on each person in the image, students have to trust their instincts, make a quick decision, and commit to an answer. Every reveal brings surprise, laughter, and instant tension as the crowd shrinks and the smartest guessers stay standing.
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Power Couple Mastermind is a hilarious crowd-movement game where students compete to predict one person’s taste in cursed celebrity mashup names. Each round shows a pair of well-known celebrities who are not actually dating, along with two over-the-top “power couple” name combos. A single onstage Mastermind secretly picks their favorite, and the entire room has to commit by moving to the side of the room that matches their guess. When the choice is revealed, the wrong side sits, the right side celebrates, and the tension and laughter build with every round. With clear slides, simple rules, and built-in flexibility for top‑3 or single‑winner endings, Power Couple Mastermind is a perfect opener or main game when you want big movement, big reaction, and zero extra setup.
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The Never Ending Sentence is a clever, laugh-out-loud screen game where students compete to decode ridiculously overcomplicated descriptions of totally normal activities. Each round features two clues for the same answer: a “hard” clue loaded with technical jargon and giant words, and an “easy” clue that is still fancy but more straightforward. Players or teams buzz in or shout their guess, earning more points if they crack the hard clue first and fewer if they need the easier version. With 10 fully written rounds, built-in scoring tiers, and a flexible format that works with buzzers, teams, or individuals, The Never Ending Sentence is perfect for series about wisdom, humility, or “making things complicated,” or anytime you want a brainy, high‑energy game that students will quote for the rest of the night.
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LimerFlicks Vol. 2 is a fast-paced screen game where every clue is a limerick and every answer is a movie your students know and love. Each round features a playful five-line rhyme that hints at characters, plot moments, or iconic scenes from blockbuster animated and family films. Players race to decode the limerick and call out the correct movie title first, keeping the whole room engaged, laughing, and arguing over which clue gave it away. With ten fully written limericks and answers ready to drop into your slides, LimerFlicks Vol. 2 is perfect as an easy opener, a mid-program energy boost, or a themed movie night game that works for small groups, large groups, or even series tie-ins about story and identity.
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Weird Scenes is a high-energy, AI-powered guessing game that turns your whole room into a laughing, yelling, can’t-believe-what-they’re-seeing crowd. Volunteers stand on stage facing the audience while wild, vivid AI-generated images appear behind them—each one showing an absurd scenario like a grandma skateboarding through a volcano or a dinosaur conducting an orchestra in a laundromat. The audience reacts with over-the-top gestures, laughter, and silent clues, but they are not allowed to say a word. Players have to read the room and race to guess the bizarre scene behind them. With 10 ready-to-use scenes, simple rules, and built-in crowd engagement, Weird Scenes is perfect as a quick opener, a mid-program energy boost, or a headline game night feature that students will talk about long after the screens go dark.
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Just Say It is a fast-paced, AI-powered rebus puzzle game where students race to decode visual word puzzles on the screen. Each slide features an original, AI-generated scene that cleverly mashes objects, settings, and details together to represent a single word or phrase. Players compete to be the first to “just say” the answer out loud, making every round a burst of yelling, laughing, and “Ohhh, now I see it!” moments. With a clear instruction slide, multiple difficulty levels, and dialable scoring, Just Say It works as an easy plug-and-play screen game, a brainy mid-program change of pace, or a full-featured main game night where you can keep adding new puzzles over time.
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This game challenges students to separate truth from myth as they’re presented with different statements about the Bible. For each one, they have to quickly decide—is it fact or is it fiction?
Some answers might seem obvious, while others will catch them off guard, leading to great reactions, laughs, and even a few “wait… really?” moments.
A Yearlong Curriculum and Discipleship Strategy
Only $599 Retail Value: $1,732 Bi-vocational pricing available.
Transform your ministry today.
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